Okay, you won xDdmkp wrote:Well I'd love to know what the name of the pie is that dragon's teeth uses
The name of the pie model is "mitrapst.pie"
It's inside of "base.wz" and placed at "structs" folder.
Regards BP
Okay, you won xDdmkp wrote:Well I'd love to know what the name of the pie is that dragon's teeth uses
Zarel wrote: For speed, there's engine upgrades. For HP, there's alloy upgrades. We don't need even more upgrades for speed or HP, and there's nothing else about propulsions that are in any way upgradable.
Would be good if you could build cheaper, faster produced tanks that were still strong. Late game, fortresses kill anything that's not vengence, wyvern or dragon so quickly. With more vehicle upgrades, maybe some other heavy bodies, that are less expensive, faster produced and faster moving, could still be useful. It would also counter how devastatingly strong fortresses are. You can have 2 vengence gauss tracks/hover or one missle fortress that can take out several of them...zarel wrote: Is it really that big of a deal whether there are 9 or 10 upgrades? I'm sure it was for balance reasons.
Something to take down fortresses and people who research hardcrete too much! But it couldn't be a light hit + run like the bunker buster I think. It would have to be expensive and heavy (like heavy laser or something).It's mostly useful for turtles. I guess it could be balanced by being really expensive?
Of course fortresses kill those things quickly. That's why they're fortresses.Mats wrote: Would be good if you could build cheaper, faster produced tanks that were still strong. Late game, fortresses kill anything that's not vengence, wyvern or dragon so quickly. With more vehicle upgrades, maybe some other heavy bodies, that are less expensive, faster produced and faster moving, could still be useful. It would also counter how devastatingly strong fortresses are. You can have 2 vengence gauss tracks/hover or one missle fortress that can take out several of them...
An interesting idea.Mats wrote:Something to take down fortresses and people who research hardcrete too much! But it couldn't be a light hit + run like the bunker buster I think. It would have to be expensive and heavy (like heavy laser or something).
Thanks =]Black Project wrote:Okay, you won xDdmkp wrote:Well I'd love to know what the name of the pie is that dragon's teeth uses
The name of the pie model is "mitrapst.pie"
It's inside of "base.wz" and placed at "structs" folder.
Regards BP
Code: Select all
/* LABS */
Z-Lab01 "Cyborg Laboratory"
Z-Lab02 "Advanced Warfare Laboratory"
Z-Lab03 "Engineering Laboratory"
Z-Lab04 "Robotics Laboratory"
Z-Lab05 "Laser Optics Laboratory"
Z-Lab06 "Electronics Laboratory"
Z-Lab07 "Chemical Laboratory"
Z-Lab08 "*Advanced Materials Lab*"
Z-Lab09 "*VTOL Lab*"
Z-Lab10 "*Electro-Magnetics Lab*"
Z-Lab11 "*Nanotech Lab*"
Z-Lab12 "*High Energy Lab*"
/* LABS RESEARCH */
R-Lab-AdvWarfare "Advanced Warfare"
R-Lab-Chemical "Chemical Laboratory"
R-Lab-Cyborg "Cyborg Laboratory"
R-Lab-Electronics "Electronics Laboratory"
R-Lab-Engineering "Engineering Laboratory"
R-Lab-Robotics "Robotics Laboratory"
I gonna update the list.dmkp wrote:Some more here you missed :pCode: Select all
/* LABS */ Z-Lab01 "Cyborg Laboratory" Z-Lab02 "Advanced Warfare Laboratory" Z-Lab03 "Engineering Laboratory" Z-Lab04 "Robotics Laboratory" Z-Lab05 "Laser Optics Laboratory" Z-Lab06 "Electronics Laboratory" Z-Lab07 "Chemical Laboratory" Z-Lab08 "*Advanced Materials Lab*" Z-Lab09 "*VTOL Lab*" Z-Lab10 "*Electro-Magnetics Lab*" Z-Lab11 "*Nanotech Lab*" Z-Lab12 "*High Energy Lab*" /* LABS RESEARCH */ R-Lab-AdvWarfare "Advanced Warfare" R-Lab-Chemical "Chemical Laboratory" R-Lab-Cyborg "Cyborg Laboratory" R-Lab-Electronics "Electronics Laboratory" R-Lab-Engineering "Engineering Laboratory" R-Lab-Robotics "Robotics Laboratory"
On many maps, there just isn't room for extra structures like that... You already are building stuff outside of base on a lot levels. What about when these structures are destroyed? For example, if you're in the middle of pulse laser research and your only laser lab gets destroyed, do you have rebuild it before your research can continue? Very annoying. Players could just target one lab if they can see you have gone half way down a tech, to stop you getting any further with it.Zarel wrote:I suppose it would be useful to stop anyone from research rushing towards anything specific, though. I'm considering bringing them back for that reason only, but I have a feeling people would hate that.
Perhaps required before auto repair can be researched.Z-Lab11 "*Nanotech Lab*" - ??