Multiple Turrets

Discuss the future of Warzone 2100 with us.
Post Reply
User avatar
coppercore
Trained
Trained
Posts: 45
Joined: 18 Nov 2007, 02:40
Location: Somewhere in West Virginia
Contact:

Multiple Turrets

Post by coppercore » 01 Nov 2009, 17:42

After some forum searching I learned that multi turrets has been disabled. I was wondering, how hard is it to re enable them? Is it a simple command line or source change or is it something much more sinister than that? I kinda want to play around with them, buggy or otherwise.

Per
Warzone 2100 Team Member
Warzone 2100 Team Member
Posts: 3775
Joined: 03 Aug 2006, 19:39

Re: Multiple Turrets

Post by Per » 01 Nov 2009, 18:00

Just change some numbers in the body txt file. I think there is a mod floating around somewhere...

User avatar
praefectus
Trained
Trained
Posts: 36
Joined: 12 Nov 2008, 10:52
Location: Denmark

Re: Multiple Turrets

Post by praefectus » 01 Nov 2009, 20:42

coppercore wrote: I was wondering, how hard is it to re enable them?
It's simple.
You can reactivate this feature by editing /data/mp/stats/body.txt found in the file mp.wz
The text file can be extracted with winrar.
please read this to know what to edit : http://developer.wz2100.net/changeset/6207
(remove green lines and replace with reds)

I always enable multiturrets - it's just more fun !!

winsrp
Trained
Trained
Posts: 417
Joined: 14 May 2008, 17:00

Re: Multiple Turrets

Post by winsrp » 01 Nov 2009, 21:31

and what happens if I put the number 3? I have seen bodies with 2 weapons, but 3??? where is it going to put the third.?

User avatar
praefectus
Trained
Trained
Posts: 36
Joined: 12 Nov 2008, 10:52
Location: Denmark

Re: Multiple Turrets

Post by praefectus » 01 Nov 2009, 21:48

winsrp wrote:and what happens if I put the number 3? I have seen bodies with 2 weapons, but 3??? where is it going to put the third.?
It will be placed ON TOP of the first weapon. Looks funny, but it works!

User avatar
Buginator
Professional
Professional
Posts: 3285
Joined: 04 Nov 2007, 02:20

Re: Multiple Turrets

Post by Buginator » 01 Nov 2009, 23:41

O_o :ninja: O_O :stressed: :stare:

hehe

That is why it was removed, it looked stupid. We are waiting for new models / turret points so we can enable it again.
and it ends here.

winsrp
Trained
Trained
Posts: 417
Joined: 14 May 2008, 17:00

Re: Multiple Turrets

Post by winsrp » 02 Nov 2009, 00:55

the way weapons and bodies are handled according to the weapons.txt/bodies.txt don't make it very easy to implement more than 2 weapons.

There should be some limitation in the body itself for the firing angles at which a weapon can shoot, not the upper/lower angles, but the left/right angles.

Imagine a body that has 4 weapons one on each corner, the should have 90 or even 110 degrees each specified on the body itself, so you can put any weapon and they wont overlap, but the way its now.... that not going to happen anytime soon.

User avatar
Olrox
Art contributor
Posts: 1999
Joined: 03 Jul 2007, 19:10

Re: Multiple Turrets

Post by Olrox » 03 Nov 2009, 15:35

An original approach is being made by avestron, at his topic: viewtopic.php?f=5&t=3516&p=40057#p40057

It's at early stages yet but I like the idea very much.

Post Reply