I have spotted two so far, at least that come up on my system:
1. configure.ac called for AC_CONFIG_HEADER but automake requires the use of AM_CONFIG_HEADER instead
2. The same script bug I pointed out a while back. Easily fixed by a check for whether psFunc->type >= VAL_USERTYPESTART before getting the offset into an array of psFunc->type - VAL_USERTYPESTART (meaning that a lower number in psFunc->type would result in reading garbage from before the array in memory)
I have fixed both of these and am ready to commit them unless there is an objection. I also have a change implemented which reports a file and line number for script parse errors rather than just a line number (which doesn't even refer to a file but to the total number of lines parsed by the game so far). This is immensely useful to have.
Any objection to me committing all of this? The game appears to work fine with these three things fixed/changed.