Buginator wrote:Things to remember, the total string length cannot exceed 60 characters (at this time)! If it does, it will be cut off.
If we were to increase that, it would break savegames.
For example, "VTOL Hyper Velocity Cannon Retaliation VTOL" is 43 characters. If your translation of that is above 60, then it gets cut off.
Are you serious?
You mean that THE COMPLETE NAME OF THE VEICULE
is saved WITHIN THE FILE
What a complete waste of space!
Can't use IDs instead?
I mean, look at this exemple!
I have a vehicule with the IDs W34-B4-P1
W34 is a Heavy Cannon
B4 is a Bug Body
P1 is a wheeled propulsion
The translation string says to place strings in this specific order: %B-%W sur %P (french pattern)
It also says that W34 here is named "Cannon Lourd", B4 is named "Guêpe" and P1 is named "Roues"
Reconstitution with syntax: "Guêpe-Cannon Lourd sur Roues"
All of this with only 7 bytes used!
And we could go even farther, by removing the letter that identify the part, assume that they are saved in a specific order, and thus taking only 3bytes per vehicle!
That sure is better than the 43 characters used by the "VTOL Hyper Velocity Cannon Retaliation"!