Testing campaigns with Movies using NightlyBuild "warzone2100_TRUNK-r6781-debug"
System:
MSI Laptop GX700
Intel Core2 1.8ghz
2.0 GB RAM
NVIDIA 8600M GT 512
WIN Vista Home Premium SP1
Currently I'm in the third campaign.
Errors I've had:
- (BUILD warzone2100_TRUNK-r6682-debug)
When overwriting a savegame, the game crashes sometimes. This happens only when saving in-game (not in stats). It seems to be solved in the current build though.
- A pathfinding assertion error which I can't get rid off. This one happens in the mission where you have to rescue the units from alpha-base. (savegame included)
Even when ending the mission using cheats ("let me win"), it will just pop up half a minute later in the next.
stderr.txt:
Code: Select all
error |08:28:19: [rebuildSearchPath] Failed to remove path D:\Games/data/\ again
error |08:28:19: [rebuildSearchPath] Failed to remove path D:\Games/share/warzone2100/\ again
error |08:28:26: [audio_GetTrackID] audio_GetTrackID: fileName is empty
error |08:28:26: [sound_SetTrackVals] sound_SetTrackVals: fileName is empty
error |08:28:26: [scrValDefLoad] Sound ID not available not found
error |08:28:26: [audio_GetTrackID] audio_GetTrackID: fileName is empty
error |08:28:26: [sound_SetTrackVals] sound_SetTrackVals: fileName is empty
error |08:28:26: [scrValDefLoad] Sound ID not available not found
error |08:28:26: [audio_GetTrackID] audio_GetTrackID: fileName is empty
error |08:28:26: [sound_SetTrackVals] sound_SetTrackVals: fileName is empty
error |08:28:26: [scrValDefLoad] Sound ID not available not found
error |08:29:07: [fpathGetNode] X (-1) or Y 85) coordinate for path finding node is out of range!
error |08:29:07: [fpathGetNode] Assert in Warzone: astar.c:140 (x < (sizeof(nodeArray) / sizeof((nodeArray)[0])) && y < (sizeof(nodeArray[x]) / sizeof((nodeArray[x])[0]))), last script event: 'N/A'
error |08:29:16: [fpathGetNode] X (-1) or Y 85) coordinate for path finding node is out of range!
error |08:29:16: [fpathGetNode] Assert in Warzone: astar.c:140 (x < (sizeof(nodeArray) / sizeof((nodeArray)[0])) && y < (sizeof(nodeArray[x]) / sizeof((nodeArray[x])[0]))), last script event: 'N/A'
[attachment=savegame]ASTAR ERROR SAVEGAME.rar[/attachment]