interface proposal
Re: interface proposal
well i do like the higher def icons we needed that bad. The main thing to me is they look so similar to the original.
Unlike some of the models but oh well they still look good
Unlike some of the models but oh well they still look good
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Re: interface proposal
after 8 hours of (straight) work over this interface i decided i'll post it
the design screen tadaa
note: 'comparison' there will be a button 'compare with' and then you can select a unit from the left
note: i missed some buttons too
now i need a drink...
the design screen tadaa
note: 'comparison' there will be a button 'compare with' and then you can select a unit from the left
note: i missed some buttons too
now i need a drink...
- HolyDragoon
- Trained
- Posts: 60
- Joined: 13 Jun 2008, 13:02
- Location: Portugal
Re: interface proposal
Love it.
EDIT: Lol @Kamaze, almost the same reply as me.
Yet another edit: Isn't that a Hellstorm Inferno Panther (or Tiger) Tracks?
EDIT: Lol @Kamaze, almost the same reply as me.
Yet another edit: Isn't that a Hellstorm Inferno Panther (or Tiger) Tracks?
Last edited by HolyDragoon on 23 Nov 2008, 21:03, edited 1 time in total.
"Relativity applies to Physics, not Ethics." - Albert Einstein
Re: interface proposal
Dog's bollocks xD
Regards, Freddie.
Regards, Freddie.
Re: interface proposal
Well, excellent design. Can't wait to see this in game, unfortunately I don't have a clue about betawidget.
Will it be easy to implement these designs in betawidget? My experience is that actually building a gui takes even longer than designing it.
Will it be easy to implement these designs in betawidget? My experience is that actually building a gui takes even longer than designing it.
Re: interface proposal
Really excellent work, my only gripe is as others have said the numbers on the bottom for the power meter don't adjust for power over 1000.
Re: interface proposal
thank you very much it was a pleasure to create
yes i think it's possible. i didn't use very special controls (except the diagram.. but this should alos be possible with cairographics)
yes i think it's possible. i didn't use very special controls (except the diagram.. but this should alos be possible with cairographics)
no, they can be adjusted of course, they're just label-controls. but i'll remove them i think.DanBurke wrote:Really excellent work, my only gripe is as others have said the numbers on the bottom for the power meter don't adjust for power over 1000.
Re: interface proposal
Wow. What a great design. I really like the idea of improving the existing UI with the same look\feel but a bit more. Hopefully this would give the developers something to work with in adding any sort of programatic ability needed for modders to redesign the hud.
I wish I had this in-game now!
I wish I had this in-game now!
- whippersnapper
- Regular
- Posts: 1183
- Joined: 21 Feb 2007, 15:46
Re: interface proposal
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very fine work.
and the functionality behind some of the brand new UI elements will take WZ game play to a whole other level of freshness and vigor. along with the new textures, WZ will be a better game by wide margin than the original. zarel's balance will be a part of this powerful triumvirate advance, i believe... . if model artists are also inspired... well then the Resurrection will be an Everest summit just within reach, methinks.
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very fine work.
and the functionality behind some of the brand new UI elements will take WZ game play to a whole other level of freshness and vigor. along with the new textures, WZ will be a better game by wide margin than the original. zarel's balance will be a part of this powerful triumvirate advance, i believe... . if model artists are also inspired... well then the Resurrection will be an Everest summit just within reach, methinks.
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"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem
"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
.
"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem
"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
.
Re: interface proposal
I am not going to say it will be a piece of cake to implement — as it won't, but it is realistically possible.
A few special window subclasses will need to be created (virtually all non-square windows will need to be specialised) however, so long as Lua support achieves what we hope it will (the possibility to create subclasses from within Lua) then it will be much less of a chore.
I'll go out on a whim here and say that writing specialist widgets (i.e., those which serve a specific purpose) in Lua is probably 5 times as fast as writing them in raw C. This is mainly because of the amount of boilerplate code which can be omitted when coding in Lua.
The more of the UI we can write in Lua the better, both productivity and moddability wise.
Most of the icons are already in place (and we have SVG support, thanks to Elio, waiting to be committed). Most of the GUI can be expressed as one large table, with spanning rows and columns, the few bits which can't (the reticule) will need their own custom classes. No worries, just a bit of geometry.
There are a few low-level things which need to be sorted before it is all possible — namely a better animation API and a few tweaks to event handling. However, none of these are overly major and all are possible.
OpenGL content on Widgets still needs to be sorted out. (This is what will allow for rotating 3D models on buttons.) I still have some things in mind for this, but how hard or easy it will be depends on what we set the hardware requirements to be. I'll be sure to keep you all posted.
Regards, Freddie.
A few special window subclasses will need to be created (virtually all non-square windows will need to be specialised) however, so long as Lua support achieves what we hope it will (the possibility to create subclasses from within Lua) then it will be much less of a chore.
I'll go out on a whim here and say that writing specialist widgets (i.e., those which serve a specific purpose) in Lua is probably 5 times as fast as writing them in raw C. This is mainly because of the amount of boilerplate code which can be omitted when coding in Lua.
The more of the UI we can write in Lua the better, both productivity and moddability wise.
Most of the icons are already in place (and we have SVG support, thanks to Elio, waiting to be committed). Most of the GUI can be expressed as one large table, with spanning rows and columns, the few bits which can't (the reticule) will need their own custom classes. No worries, just a bit of geometry.
There are a few low-level things which need to be sorted before it is all possible — namely a better animation API and a few tweaks to event handling. However, none of these are overly major and all are possible.
OpenGL content on Widgets still needs to be sorted out. (This is what will allow for rotating 3D models on buttons.) I still have some things in mind for this, but how hard or easy it will be depends on what we set the hardware requirements to be. I'll be sure to keep you all posted.
Regards, Freddie.
Re: interface proposal
Looks really nice. Cant wait to test it! Its almost as if I can click those buttons on my screen right now.
hmm, I’m not quite old enough yet to purchase wine or beer, but I could send some soda in through the mail! …oh wait, the liquid would just seep through the envelope…hmm…elio wrote:now i need a drink...
- whippersnapper
- Regular
- Posts: 1183
- Joined: 21 Feb 2007, 15:46
Re: interface proposal
i would imagine, being a relative newbie to this, that the deciding arbiter or metric would be performance hits (as in FPS and by extension your min sys requirements).I'll go out on a whim here and say that writing specialist widgets (i.e., those which serve a specific purpose) in Lua is probably 5 times as fast as writing them in raw C. This is mainly because of the amount of boilerplate code which can be omitted when coding in Lua.
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.
"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem
"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
.
"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem
"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
.
Re: interface proposal
Oh my, that design interface is very sleek and sexy. I love the ability to group different unit types, I like to design one maybe two artillery units and many tank units. (hardly ever VTOLs), so that would make editing them with upgrades much quicker methinks.
Re: interface proposal
Hey elio thats sweeet
Everything is cool except the power bar I thought the power bar/status in your first post was amazing
is it possible to merge the two designs ?
and (aimed at the devs)
in future will it be possible to have "skins" so we could choose GUI's? That would be teh rox0rs (god what am I saying) lol
Everything is cool except the power bar I thought the power bar/status in your first post was amazing
is it possible to merge the two designs ?
and (aimed at the devs)
in future will it be possible to have "skins" so we could choose GUI's? That would be teh rox0rs (god what am I saying) lol