i was editing that post, but i'll post it standalone..
yes, i was thinking of that, but no solution atm (which fits in nicely)I like that one a lot, but shouldn't there be a button or other easy to understand way to switch between the commander interface and the standard interface
give unit multiple orders (now reachable by ctrl-click...)what does the statistics chart in the rightmost 3rd row mean
yes this isn't obvious at all. it's called 'zone attack' or something else. it means you can specify a zone (example a circle around a oil well with defenses) and it will crush everything down (and keep down) just an idea, don't know how useful it is (perhaps for vtols)what are the differences between the standard crosshair and the one seen from perspective in the second row?
-> this is only for commanders / vtol groups i think we should give them more advantages
additional explanation for upper menu:
- The small arrows around are to collapse/expand the user interface, currently everything is expanded
- There will be a lot more buttons, last time i counted 27 (without formations buttons),
- The Buttons around the tank can be replaced by any of 'Commander Settings' (yes it should be a commaner in this picture)
- The Horizontal Bar contains the following informations:
- Short Name / Type / Primary Weapon or Whatever
- Star means the commander group belonging to. you can change it by clicking and select the group. (now it's the commander itself, so not editable)
- Hexagon means a normal Group. (because you can group two commanders togheter)
- 3 times factory tank -> destroyed tank: this indicates a supply mode where 3 factories are responsible to care about that the commander always have enough units. if a assigned unit dies, exact the same unit will be ordered at the nearest idle factory (when not idle, these orders have priority to manual production orders)
- how many ground units (= tank, hover, ships), artillery, vtols, civil (= repair) are assigned, clicking on it will select them. (we should look for a mode where you can move the assigned units aroudn without deassigne them (to place them better)
- the scroll buttons will disappear when enough space (now they should be disappeared
i hope i could explain it a bit , any questions, suggestions, opinions: just post