headquarter
headquarter
a new headquarter model
the headquarter is the most delicate structure because it is very typical and people identify warzone with this structure
in spite of that i created a new model, my goal is
1. a weapon fortress (at min. 3 weapons (no fortress), i'm thinking of making two hq versions which you can upgrade with researches. (1. has no weapons (of course sensor turret) at all and 2. has 3 weapons + sensor turret). you should be able to change the weapon in a weapon structure designer (like in earth 2150)
2. aiming towards an authentic headquarter / the original headquarter
so i would like to have much feedback what i should change
it isn't finished at all and i don't like it in it's current state
the headquarter is the most delicate structure because it is very typical and people identify warzone with this structure
in spite of that i created a new model, my goal is
1. a weapon fortress (at min. 3 weapons (no fortress), i'm thinking of making two hq versions which you can upgrade with researches. (1. has no weapons (of course sensor turret) at all and 2. has 3 weapons + sensor turret). you should be able to change the weapon in a weapon structure designer (like in earth 2150)
2. aiming towards an authentic headquarter / the original headquarter
so i would like to have much feedback what i should change
it isn't finished at all and i don't like it in it's current state
Re: headquarter
Maybe it should have three entrances to make it more symmetric?
Re: headquarter
is symmetry really needed?
I'd want it to have a lot of visible antennas on the top though, I think a HQ should look like it's good a lot of various radio transmitters and recievers, of course a radar dish and as much of that kind of stuff you can fit without having the polycount go too high.
I'd want it to have a lot of visible antennas on the top though, I think a HQ should look like it's good a lot of various radio transmitters and recievers, of course a radar dish and as much of that kind of stuff you can fit without having the polycount go too high.
Desktop: AMD Athlon X3 440 3.0ghz, 4GB RAM, Radeon HD4200, Windows 7 Professional 64-bit
Laptop: AMD Athlon X2 QL-64 2.1Ghz, 3GB RAM, Radeon HD3200, Windows Vista Home Basic 32-bit & Ubuntu 9.04 64-bit
Laptop: AMD Athlon X2 QL-64 2.1Ghz, 3GB RAM, Radeon HD3200, Windows Vista Home Basic 32-bit & Ubuntu 9.04 64-bit
Re: headquarter
yeah, i'll center the "median point", it looks a bit weird now
radio transmitter.. on the way..
i'll collect your opinions so please continue posting
radio transmitter.. on the way..
i'll collect your opinions so please continue posting
Re: headquarter
Why not making those three floating bases on the upper part of the structure connected to the ground, creating three big squared-arches?
That would give a more fortified feel to it, the lower part will be protected by tough cement walls. Maybe you could do that for a later upgrade and live the first level without those. But it looks somewhat unproportioned, maybe for the fact that the lower part is as tall as the upper part.
Maybe the highest sector of the roof (that small exagon) could be removed and substituted by a high antenna with a pyramidal shape, surrounded by smaller tubular ones, and some light. To be short, put in the central part of the roof some stife like those seen on the lateral parts of the roof of the original hq.
Also, I too would prefer to have symmetry, even if maybe if you add those archs it would look good as-is right now.
That would give a more fortified feel to it, the lower part will be protected by tough cement walls. Maybe you could do that for a later upgrade and live the first level without those. But it looks somewhat unproportioned, maybe for the fact that the lower part is as tall as the upper part.
Maybe the highest sector of the roof (that small exagon) could be removed and substituted by a high antenna with a pyramidal shape, surrounded by smaller tubular ones, and some light. To be short, put in the central part of the roof some stife like those seen on the lateral parts of the roof of the original hq.
Also, I too would prefer to have symmetry, even if maybe if you add those archs it would look good as-is right now.
Re: headquarter
Elio, I take it the top is where the radar dish will be, and then the lower platforms can have weapon mounts there?
T1= 1 weapon, T2= 2 weapons, and T3 = 3?
T1= 1 weapon, T2= 2 weapons, and T3 = 3?
Re: headquarter
yes, restricted to non-artillery weapons
Re: headquarter
comments..
- there are some dark faces, that's because they're wrong sided
- much place for antennas
- some weapons and sensor and original hq (only to compare proportions)
- there are some dark faces, that's because they're wrong sided
- much place for antennas
- some weapons and sensor and original hq (only to compare proportions)
Re: headquarter
Much better right now! It now looks like a big structure, while it looked like a smaller structure because it was less-detailed and it had too much mushroom-shape.
But now it's really good. This could suit a possibile destroy enemy hq mission with those turrets on it, if it has enough AA fire support.
But now it's really good. This could suit a possibile destroy enemy hq mission with those turrets on it, if it has enough AA fire support.
Re: headquarter
oh, i like the way it is now. those tabs bieng smaller just jutting out of the side adds depth to the top of the structure, and the 3 'roots' looks realy nice.
keep up the awesome work
keep up the awesome work
Re: headquarter
I honestly think it looked pretty cool with just one entrace
Re: headquarter
ah i see, i think the thing was without the bace 'routs' the jutting out entrance looked a bit out of palce, but like that it looks quite fetching
now it has a set bace and orientation.
now it has a set bace and orientation.
Re: headquarter
Starting to look really nice!