research lab in development
Re: research lab in development
update (texture needs to be cleaned up)
hmm, give me some tips for the sphere texture
hmm, give me some tips for the sphere texture
- whippersnapper
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Re: research lab in development
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Perhaps Geodesic ala Buckminster Fuller's Synergetic Geometry and built structures..
Regards, whipper
hmm, give me some tips for the sphere texture
Perhaps Geodesic ala Buckminster Fuller's Synergetic Geometry and built structures..
Regards, whipper
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"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem
"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
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"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem
"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
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- craigengbrecht
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Re: research lab in development
I would love to see a nice polished steel look, but I think that would eat up too many resources... and I don't think we have that kind of texture support yet?
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Re: research lab in development
could you link to an example?
Re: research lab in development
afaik we'd need shaderscraigengbrecht wrote:I would love to see a nice polished steel look, but I think that would eat up too many resources... and I don't think we have that kind of texture support yet?
- whippersnapper
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Re: research lab in development
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The geodesic variants are inexhaustible - these are but a minuscule sampling of the different looks..
Regards, whipper.
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The geodesic variants are inexhaustible - these are but a minuscule sampling of the different looks..
Regards, whipper.
.
.
"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem
"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
.
"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem
"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
.
- craigengbrecht
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Re: research lab in development
We don't have support of DDS textures do we, if we do we could have some fun with those, and I know of a method to make them...
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- whippersnapper
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Re: research lab in development
Correct, we donot... to my knowledge anyway... could be wrong.craigengbrecht wrote:We don't have support of DDS textures do we, if we do we could have some fun with those, and I know of a method to make them...
I was thinking more using Cel NPR technique as in much technical illustration and as was done by Grim to good effect in the Hardcrete textures of his art MOD (he also used it in his Body MODs - eradicated that blurry look of the original textures, made 'em look sharp and without any significant rendering overhead.. which is really important.).
Regards, whipper
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"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem
"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
.
"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem
"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
.
- craigengbrecht
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Re: research lab in development
I just wish I knew how to use blender, lol, I would be out there helping, but I am more interested in learning C++ right now, is there any need for this?
That and I dont know what NPR is? I am guessing it is a Rendering technique. Have we got anything in the works for the GL2 or newer?
That and I dont know what NPR is? I am guessing it is a Rendering technique. Have we got anything in the works for the GL2 or newer?
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Re: research lab in development
do you mean this http://en.wikipedia.org/wiki/Mipmapcraigengbrecht wrote:We don't have support of DDS textures do we, if we do we could have some fun with those, and I know of a method to make them...
well this would be a good idea since all textures are 1024x1024
i made them that large because it's always easier to scale it down than scale it up. with those large textures we can create ffp scenes for campaign sequences
we need both..craigengbrecht wrote:I just wish I knew how to use blender, lol, I would be out there helping, but I am more interested in learning C++ right now, is there any need for this?
regardsThat and I dont know what NPR is? I am guessing it is a Rendering technique. Have we got anything in the works for the GL2 or newer?
elio
- craigengbrecht
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Re: research lab in development
Well, I am just starting with C++ so if you had some code I could look at and learn from.
I would need to know what it does, but from there I could break it down and use my code book to learn from it.
I would need to know what it does, but from there I could break it down and use my code book to learn from it.
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Re: research lab in development
we're going offtopic: all code in warzone is written in plain old gnarly C but it's syntax is like C++ (it doesn't have classes, namespaces, templates, interfaces and all this sort of things)craigengbrecht wrote:Well, I am just starting with C++ so if you had some code I could look at and learn from.
I would need to know what it does, but from there I could break it down and use my code book to learn from it.
warzone's source code is somewhat ugly and not really for beginners, the most difficult task is to not lose the overview^^
get the source code here: https://gna.org/svn/?group=warzone (i suggest downloading the tarball)
back to topic:
updatewhippersnapper wrote:.
The geodesic variants are inexhaustible - these are but a minuscule sampling of the different looks..
Regards, whipper.
.
Re: research lab in development
The black outline version is best, IMHO. Is the sphere part of the upgrade (expansion) or the base model?
- craigengbrecht
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Re: research lab in development
I agree whole heartedly, the black, or darkened outline looks sweet!
As far as it goes, I would say that its a good set as is. Curious though, what does it look like before upgrades?
As far as it goes, I would say that its a good set as is. Curious though, what does it look like before upgrades?
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