research lab in development

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elio
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Re: research lab in development

Post by elio »

update (texture needs to be cleaned up)

hmm, give me some tips for the sphere texture :)
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whippersnapper
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Re: research lab in development

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hmm, give me some tips for the sphere texture

Perhaps Geodesic ala Buckminster Fuller's Synergetic Geometry and built structures..

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Re: research lab in development

Post by craigengbrecht »

I would love to see a nice polished steel look, but I think that would eat up too many resources... and I don't think we have that kind of texture support yet?
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Re: research lab in development

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could you link to an example?
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Re: research lab in development

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craigengbrecht wrote:I would love to see a nice polished steel look, but I think that would eat up too many resources... and I don't think we have that kind of texture support yet?
afaik we'd need shaders
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Re: research lab in development

Post by whippersnapper »

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The geodesic variants are inexhaustible - these are but a minuscule sampling of the different looks..

Regards, whipper. :ninja:

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Re: research lab in development

Post by craigengbrecht »

We don't have support of DDS textures do we, if we do we could have some fun with those, and I know of a method to make them...
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Re: research lab in development

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craigengbrecht wrote:We don't have support of DDS textures do we, if we do we could have some fun with those, and I know of a method to make them...
Correct, we donot... to my knowledge anyway... could be wrong.

I was thinking more using Cel NPR technique as in much technical illustration and as was done by Grim to good effect in the Hardcrete textures of his art MOD (he also used it in his Body MODs - eradicated that blurry look of the original textures, made 'em look sharp and without any significant rendering overhead.. which is really important.).

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Re: research lab in development

Post by craigengbrecht »

I just wish I knew how to use blender, lol, I would be out there helping, but I am more interested in learning C++ right now, is there any need for this?
That and I dont know what NPR is? I am guessing it is a Rendering technique. Have we got anything in the works for the GL2 or newer?
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Re: research lab in development

Post by elio »

craigengbrecht wrote:We don't have support of DDS textures do we, if we do we could have some fun with those, and I know of a method to make them...
do you mean this http://en.wikipedia.org/wiki/Mipmap
well this would be a good idea since all textures are 1024x1024
i made them that large because it's always easier to scale it down than scale it up. with those large textures we can create ffp scenes for campaign sequences :P
craigengbrecht wrote:I just wish I knew how to use blender, lol, I would be out there helping, but I am more interested in learning C++ right now, is there any need for this?
we need both.. :gonk:
That and I dont know what NPR is? I am guessing it is a Rendering technique. Have we got anything in the works for the GL2 or newer?
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Re: research lab in development

Post by craigengbrecht »

Well, I am just starting with C++ so if you had some code I could look at and learn from.

I would need to know what it does, but from there I could break it down and use my code book to learn from it.
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Re: research lab in development

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craigengbrecht wrote:Well, I am just starting with C++ so if you had some code I could look at and learn from.
I would need to know what it does, but from there I could break it down and use my code book to learn from it.
we're going offtopic: all code in warzone is written in plain old gnarly C but it's syntax is like C++ (it doesn't have classes, namespaces, templates, interfaces and all this sort of things)

warzone's source code is somewhat ugly and not really for beginners, the most difficult task is to not lose the overview^^
get the source code here: https://gna.org/svn/?group=warzone (i suggest downloading the tarball)

back to topic:
whippersnapper wrote:.
The geodesic variants are inexhaustible - these are but a minuscule sampling of the different looks..
Regards, whipper. :ninja:
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update :D
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elio
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Re: research lab in development

Post by elio »

one with black triangle outline
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Re: research lab in development

Post by Per »

The black outline version is best, IMHO. Is the sphere part of the upgrade (expansion) or the base model?
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Re: research lab in development

Post by craigengbrecht »

I agree whole heartedly, the black, or darkened outline looks sweet!

As far as it goes, I would say that its a good set as is. Curious though, what does it look like before upgrades?
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