Metalbeast's ideas and wishes

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MetalBeast
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Metalbeast's ideas and wishes

Post by MetalBeast »

My ides/wishes for the feature:
========================
- possibillity to deactivate Laser-Satelite for skirmisch and multiplayer games, in buildings-limit menu (as you already did for the global-radar)
- possibility for setup, up to 10 research-facilities in buildings-limit menu.
- "units-zoom" for user-interface, cause with biggger screen-resolutions, it is not possible to idetify the units by their shape anymore, they look like some colored blots. ;)
- customizable UI (break the "5 unites per page" limit)
- customizabe reasearch-tree (which building can still be build, even if newer version is av.)


more to come,

cu, MB
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Buginator
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Re: Metalbeast's ideas and wishes

Post by Buginator »

Just curious, is there a reason why you didn't post this in:
Warzone 2100 wish list - all can contribute_part 2 - viewtopic.php?f=6&t=1267 ?
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Re: Metalbeast's ideas and wishes

Post by Powzone »

I got a limits MOD for the old 1.10. I don't remember where I got it from... O_o Well it will need to be converted to the new format to work with 2.1.x. Get it:
Limits.zip
Limits.wdg for WZ 1.10
(1.24 KiB) Downloaded 273 times
You can deactivate the laser satellite with this, put the research buildings up to 7, get 50 oil rigs instead of 30 and stuff like that. You can make changes for every building (I think!) in the game.
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Re: Metalbeast's ideas and wishes

Post by Troman »

Powzone wrote:Well it will need to be converted to the new format to work with
Here's a converted version. No readme though. ;) If someone wants to add it, go ahead.

Activate the MOD with the following command line:

Code: Select all

--mod structurelimits.wz
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MetalBeast
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Re: Metalbeast's ideas and wishes

Post by MetalBeast »

Buginator wrote:Just curious, is there a reason why you didn't post this in:
Warzone 2100 wish list - all can contribute_part 2 - viewtopic.php?f=6&t=1267 ?
Sorry, didn't notice this thread. ;)
Troman wrote:
Powzone wrote:Well it will need to be converted to the new format to work with
Here's a converted version. No readme though. ;) If someone wants to add it, go ahead.

Activate the MOD with the following command line:

Code: Select all

--mod structurelimits.wz
Big THX :D

will test it immediately ;)

P.S. It is possible to make this mod 2.0.10 compatible ?
I can not play 2.1 beta due to the "stutter problem" :(
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Re: Metalbeast's ideas and wishes

Post by Troman »

MetalBeast wrote:Big THX :D

will test it immediately ;)

P.S. It is possible to make this mod 2.0.10 compatible ?
I can not play 2.1 beta due to the "stutter problem" :(
Did you try to activate it in 2.0.10?
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Re: Metalbeast's ideas and wishes

Post by MetalBeast »

Troman wrote: Did you try to activate it in 2.0.10?
Yes, the game crashes to desktop.
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Re: Metalbeast's ideas and wishes

Post by Troman »

MetalBeast wrote:
Troman wrote: Did you try to activate it in 2.0.10?
Yes, the game crashes to desktop.
If I knew what is causing the crash then maybe I could make it work with 2.0.10, but I have no idea why it crashes.
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Re: Metalbeast's ideas and wishes

Post by Powzone »

This has been moved here:

viewtopic.php?f=10&t=3599
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