Technology Limits?

Discuss the future of Warzone 2100 with us.
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kage
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Re: Technology Limits?

Post by kage » 13 Dec 2006, 02:15

i was suggesting hashes for the exact reason that it's more unique than a filename -- if we use a program to handle the hash/preload database and present it in a clean way to the modder, it doesn't matter if it's modder-friendly (it could be stored in binary, even), but hashes relieve the modder from having to worry about filename collisions.

i forgot where i was going with this, though.

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lav_coyote25
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Re: Technology Limits?

Post by lav_coyote25 » 13 Dec 2006, 02:31

not only that but the dev's just got rid of the damn hash crap.  not sure who all was involved but ... to go back... personally - i would rather learn from something in human readable form.  possibly have some gui to convert to bin later??? dunno.
‎"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.

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