Menu background revived

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Hatsjoe
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Menu background revived

Post by Hatsjoe »

I ve found myself some more time to work on the menu backgrounds and i ve come up with this.
I don't really like the whole picture. It looks kinda like stuff thrown together. I m gonna need some advice on this one.
And to make matters worse, i m using a very dark display at the moment so if the picture is over bright, plz let me know.
Also, Is there a hi res version of the arizona skyboxtexture available somewhere ?  that might make it more coherent.
Don't hold back plz :)
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DevUrandom
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Re: Menu background revived

Post by DevUrandom »

Highres: http://svn.gna.org/svn/warzone/trunk/da ... 25-sky.png *me ducks away under the rotten eggs*

If you can make one, we'd probably also be glad to include it into the game. :)
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Hatsjoe
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Re: Menu background revived

Post by Hatsjoe »

New version. Gave it a more true, dirty look. A bit to much on the piping maybe ?
Im happy with the mountains in the back now! Do you want a 1024*1024 for ingame use ?
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F1 Factory final.png
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Buginator
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Re: Menu background revived

Post by Buginator »

Looks nice.

Is there any chance you can do some VTOLs attacking something?
and it ends here.
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Hatsjoe
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Re: Menu background revived

Post by Hatsjoe »

Hehe, now that would be a challenge :D
I'm first going to finish recreating the original backdrops (done 3 out of 6 already), afterwards i might add some original work.
This one needs some more tweaking first!
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DevUrandom
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Re: Menu background revived

Post by DevUrandom »

I have some random thoughts on this image:
- Pipe control wheels are in my opinion too red. Think they should look a lot more rusty.
- The factory is rather blocky. Maybe you could add some kind of details too it.
- The size relation between pipes and the building seems a bit off. (Pipes too big?)
- There is something on the left bottom side. I don't know what it is... Barbwire maybe?

About 1kx1k image: Cathuria lately gave me 1600x1200 versions of his images, which I then could scale down to 1kx1k. I think it worked pretty well. If you don't see technical issues with that (i.e. quality loss), I think this way you could please both the devs (they can create a texture) and the users (who get a high-res wallpaper). :)
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lav_coyote25
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Re: Menu background revived

Post by lav_coyote25 »

DevUrandom wrote:
- There is something on the left bottom side. I don't know what it is... Barbwire maybe?
that is the expanded metal mesh... used for non slip surfaces and other things.
‎"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.
doom3r
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Re: Menu background revived

Post by doom3r »

Also, the base of the building looks like it is floating on the terrain. TRy making the F1 on the building look like the one near the pipes, 3d i mean. The new pipe texture is excellent, you should find a better one for the building though. The rest seems fine
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Hatsjoe
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Re: Menu background revived

Post by Hatsjoe »

DevUrandom wrote: - There is something on the left bottom side. I don't know what it is... Barbwire maybe?
lav_coyote25 wrote: that is the expanded metal mesh... used for non slip surfaces and other things.
-Both wrong :)
It were supposed to be the reamins of a chainlink fence. At first, I was planning to add a lot of debree and remains of before the collapse but then I thought: if someone is going to build a factory somewhere, they re going to make sure the build site is clean. So i shouldve removed the chainlink fence!
-About the red wheels, I agree. will soon be fixed.
-The size of the pipes is comparable to the size in the original backdrop. I kinda like it that way. I do not plan on changing this unless more people find them to big. So plz let me know.
-blocky factory: Agreed, will see what i can do.

Thx for the feedback.  :)
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Hatsjoe
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Re: Menu background revived

Post by Hatsjoe »

doom3r wrote: Also, the base of the building looks like it is floating on the terrain.
Thats because of the lack of clear shadows at the base. I will try to add some sort of pedestal so it looks to be firmly on the ground.
doom3r wrote: TRy making the F1 on the building look like the one near the pipes, 3d i mean.
At first I didn't like the idea, but looking at it again, the 3D "F1" does look pretty nice and adds some detail. will change that to.
doom3r wrote: The new pipe texture is excellent, you should find a better one for the building though. The rest seems fine
It looks kinda flat but when I add more detail to the building itself, the textures will stand out more. I m hoping for a good result here.

Thanks to all the comments, I'm starting to see what it should look when finished. Thx everydody
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Re: Menu background revived

Post by Terminator »

as for a picture: model - nice  =) but if to add more shadows & more Fog it will be nicer =)
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Hatsjoe
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Re: Menu background revived

Post by Hatsjoe »

For me this could be the final version:

-Changed some materials to look more realistic.
-Added detail to the factory.
-added some light and volumetric smoke effects.
-some small other tweaks.
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doom3r
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Re: Menu background revived

Post by doom3r »

Try extending the basement around the structure, to make it more realistic and not placed as is on the ground. The rest is really OK this time
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Hatsjoe
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Re: Menu background revived

Post by Hatsjoe »

what do you mean by extending? higher or wider ?
And why do you think it would be more realistic that way ?
I don't really understand  ;)
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doom3r
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Re: Menu background revived

Post by doom3r »

I mean, like I said before, make the basement look like it is part of the terraint, not a detached structure. By extending I mean, try not giving it a square shape but a more random one, and to make it even more realistic,you could add some dust over it.
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