Stable Release, when
Stable Release, when
It's almost a year without any stable major release. Why? I have played almost ~50 skirmish matches with nightly builds, so far no serious game braking bugs discovered. So why delay?
Re: Stable Release, when
As far as i understand, they're almost there, finishing off a few known bugs. We never had frequent releases.
The hard parts are always in multiplayer (fighting de-synchronization, and pre-release testing is hard to get because all players need to be on the same commit [1]) and campaign (lots of unexpected interactions with legacy functionality that's hard to comprehend and easy to break, and a *lot* of focus was on it this time [2]).
The hard parts are always in multiplayer (fighting de-synchronization, and pre-release testing is hard to get because all players need to be on the same commit [1]) and campaign (lots of unexpected interactions with legacy functionality that's hard to comprehend and easy to break, and a *lot* of focus was on it this time [2]).
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