Range of fire / sight.

Discuss the future of Warzone 2100 with us.
Post Reply
Kamaze
Regular
Regular
Posts: 1017
Joined: 30 Jul 2006, 15:23

Range of fire / sight.

Post by Kamaze »

Hi,
my wish for the next wz versions would be,
to implement a visible range of fire and/or sight of the unit / radar tower.

Like a small circle around that unit.
For example, red circle for Range-Of-Fire and a blue one for the Range-Of-Sight.
And maybe a green one for Range-Of-Radar.

And maybe some more informations.

Like, if i select an moving unit, that a thin line is shown, which points to the point where the unit is moving too.
Same for the attack. That would make the unit / groundshaker management easier :D

Comments?
We all have the same heaven, but not the same horizon.
User avatar
DevUrandom
Regular
Regular
Posts: 1690
Joined: 31 Jul 2006, 23:14

Re: Range of fire / sight.

Post by DevUrandom »

Where is the difference of sight-radius and radar-radius?
Otherwise this idea sounds good. Though I would only show this info on the press of a button.
Has good chances to get into 2.1 if you push me a lot in my holidays. ;)
Kamaze
Regular
Regular
Posts: 1017
Joined: 30 Jul 2006, 15:23

Re: Range of fire / sight.

Post by Kamaze »

With radar i mean CB-Towers, normal radar etc...
*Hurray \o/ *
We all have the same heaven, but not the same horizon.
cybersphinx
Inactive
Inactive
Posts: 1695
Joined: 01 Sep 2006, 19:17

Re: Range of fire / sight.

Post by cybersphinx »

Shift-F12?
We want information... information... information.
User avatar
Watermelon
Code contributor
Code contributor
Posts: 551
Joined: 08 Oct 2006, 09:37

Re: Range of fire / sight.

Post by Watermelon »

Kamaze wrote: Hi,
my wish for the next wz versions would be,
to implement a visible range of fire and/or sight of the unit / radar tower.

Like a small circle around that unit.
For example, red circle for Range-Of-Fire and a blue one for the Range-Of-Sight.
And maybe a green one for Range-Of-Radar.

And maybe some more informations.

Like, if i select an moving unit, that a thin line is shown, which points to the point where the unit is moving too.
Same for the attack. That would make the unit / groundshaker management easier :D

Comments?
you mean an artifical colored 'ring' around a unit when selected?
that will be ugly imo,maybe some extended 'pop up' damage/range info when your mouse is over the unit looks better.
tasks postponed until the trunk is relatively stable again.
Kamaze
Regular
Regular
Posts: 1017
Joined: 30 Jul 2006, 15:23

Re: Range of fire / sight.

Post by Kamaze »

If i want to see statistical weapons ranges, i can view into the docs.
Wow, then guess the weapons range in game?
We all have the same heaven, but not the same horizon.
User avatar
DevUrandom
Regular
Regular
Posts: 1690
Joined: 31 Jul 2006, 23:14

Re: Range of fire / sight.

Post by DevUrandom »

The idea was to just display that artificial circles while you press the buttons. Perhaps I am able to smoothly blend it in and smoothly blend it out when you release the button...
At no time I wanted to display this circles all the time, because, yes, that wouldn't look too nice. (Perhaps use a toggle if this approach turns out to be not usable.)
User avatar
Terminator
Regular
Regular
Posts: 1077
Joined: 05 Aug 2006, 13:46
Location: Ukraine
Contact:

Re: Range of fire / sight.

Post by Terminator »

Kamaze wrote: Hi,
my wish for the next wz versions would be,
to implement a visible range of fire and/or sight of the unit / radar tower.

Like a small circle around that unit.
For example, red circle for Range-Of-Fire and a blue one for the Range-Of-Sight.
And maybe a green one for Range-Of-Radar.
you mean like in AIBoost Mod for 1.10 (wdg version).  That is good thing, but in that mod there were bugs with that circles(they were make from "blue" & "wight" little "fire" & when you press button in the game some fire effects are gone at all never shows again. (I hope you understant what I wrote). If to implement this feature so we must use another textures or not animated. I think.

Anyway its will be great ! :)
Death is the only way out... sh*t Happens !

Russian-speaking Social network Group http://vk.com/warzone2100
Post Reply