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WZ on the ARM architecture processor

PostPosted: 09 May 2018, 23:37
by lamborgg
would it be possible to resign part of the game so it runs on ARM processor devices? reason is, a couple weeks ago, i bought a raspberry pi 3b+, and i want to see if WZ can run on it or not. link to sit for RPI3B+, https://www.raspberrypi.org/products/ra ... 3-model-b/

Re: WZ on the ARM architecture processor

PostPosted: 10 May 2018, 01:03
by Per
There is nothing that needs redesigning for ARM. However, Raspberry Pi only supports GLES 2, which can be a challenge.

Re: WZ on the ARM architecture processor

PostPosted: 10 May 2018, 22:50
by lamborgg
my win7 pc has GLES 2.0, if i recall correctly, and wz works fine it, im on as we speak, so whats the hard part?

Re: WZ on the ARM architecture processor

PostPosted: 13 May 2018, 00:26
by Per
lamborgg wrote:my win7 pc has GLES 2.0, if i recall correctly, and wz works fine it, im on as we speak, so whats the hard part?

Well, for starters, it is not using GLES...

Re: WZ on the ARM architecture processor

PostPosted: 13 May 2018, 00:32
by lamborgg
oh... and btw, where can i get wz world edit for win7? ive been trying to find it and nothing works

Re: WZ on the ARM architecture processor

PostPosted: 13 May 2018, 00:45
by Berg
try the flame map editor
also the sharp flame editor
viewtopic.php?f=5&t=5309&p=127837&hilit=sharp+flame#p127837

Re: WZ on the ARM architecture processor

PostPosted: 24 Jul 2018, 03:54
by flavitu
I have a raspberry Pi model b.
I install recalbox and with the playstation emulator you can emulate the old game of PS.
I dont remember if the game works well on campaign but I think that the game launches well.

I hope this can help if users still want to lay the old first version of game.

Re: WZ on the ARM architecture processor

PostPosted: 24 Jul 2018, 22:47
by WZ2100ModsFAn
Sharp flame doesn't work very well so i use flame instead.