WZ on the ARM architecture processor

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lamborgg
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WZ on the ARM architecture processor

Post by lamborgg » 09 May 2018, 23:37

would it be possible to resign part of the game so it runs on ARM processor devices? reason is, a couple weeks ago, i bought a raspberry pi 3b+, and i want to see if WZ can run on it or not. link to sit for RPI3B+, https://www.raspberrypi.org/products/ra ... 3-model-b/

Per
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Re: WZ on the ARM architecture processor

Post by Per » 10 May 2018, 01:03

There is nothing that needs redesigning for ARM. However, Raspberry Pi only supports GLES 2, which can be a challenge.

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lamborgg
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Re: WZ on the ARM architecture processor

Post by lamborgg » 10 May 2018, 22:50

my win7 pc has GLES 2.0, if i recall correctly, and wz works fine it, im on as we speak, so whats the hard part?

Per
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Re: WZ on the ARM architecture processor

Post by Per » 13 May 2018, 00:26

lamborgg wrote:my win7 pc has GLES 2.0, if i recall correctly, and wz works fine it, im on as we speak, so whats the hard part?
Well, for starters, it is not using GLES...

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lamborgg
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Re: WZ on the ARM architecture processor

Post by lamborgg » 13 May 2018, 00:32

oh... and btw, where can i get wz world edit for win7? ive been trying to find it and nothing works

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Berg
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Re: WZ on the ARM architecture processor

Post by Berg » 13 May 2018, 00:45

try the flame map editor
also the sharp flame editor
viewtopic.php?f=5&t=5309&p=127837&hilit ... me#p127837

flavitu
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Re: WZ on the ARM architecture processor

Post by flavitu » 24 Jul 2018, 03:54

I have a raspberry Pi model b.
I install recalbox and with the playstation emulator you can emulate the old game of PS.
I dont remember if the game works well on campaign but I think that the game launches well.

I hope this can help if users still want to lay the old first version of game.

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WZ2100ModsFAn
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Re: WZ on the ARM architecture processor

Post by WZ2100ModsFAn » 24 Jul 2018, 22:47

Sharp flame doesn't work very well so i use flame instead.
Apologies if i dont see your post
central time usa

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