Warzone2100 4.0.0 Design from scratch for future processors.

Discuss the future of Warzone 2100 with us.
moltengear
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Re: Warzone2100 4.0.0 Design from scratch for future process

Post by moltengear » 22 May 2018, 12:22

if you recommend from scratch, maybe (while we are at it) we can design it to work on ps4? cause WZ2100 4.0 would probably be pretty big on ps4 :) :) :)
Yet the main goal is achieved. This is the support of a very old game on popular equipment today. If we also want to support the trend of energy efficiency, it's wise to pay attention to mobile processors.

Personally, I really like the Godot engine. https://godotengine.org/
It seems to me that this fits in well with our concept of game development.
Simplicity, lightness. It is a pity that there is no good support for the clang compiler and the syntax of javascript.
What opportunities can there be?
There is no need to write and maintain a graphics engine. Developers use the same development environment no matter which operating system they use. I hope that support will be realized.
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moltengear
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Re: Warzone2100 4.0.0 Design from scratch for future process

Post by moltengear » 08 Jun 2018, 19:06

I was able to compile gedotengine. Hmm, how to get out the graphics engine!
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moltengear
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Re: Warzone2100 4.0.0 Design from scratch for future process

Post by moltengear » 18 Aug 2018, 21:33

Several times I heard the idea of support for the audience.
Players could easily move where they would like to be.
I drew about how it might look.
new idea.jpg
It would also be nice if the map had the code for placing the GUI elements using javascript.
The changes would concern the interface in the room where the players gather.
Nuclear GUI can help.
Then the host would receive additional settings.
This would reduce the need to update the version.
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Re: Warzone2100 4.0.0 Design from scratch for future process

Post by WZ2100ModsFAn » 18 Aug 2018, 23:13

Forgon wrote:
Guardsman Brendo wrote:Honestly, I don't have too much knowledge of when they were in the game. Though I've played the game for a while, I havent played for as long as some of the vets out there. Maybe one of them could help us out on this?
Black Project included jump cyborgs in his nostalgia mod and described them in this forum thread:
Black Project wrote: [...] Cyborg Jump Pack: Cyborg that jumps, but only implemented in 1.11. If moving, only AA can shoot them. If you have dozens of HC Python Tracks and they spot about 10 Scourge Cyborgs moving, your tanks will be doomed to their deaths because they can't shoot them while the Jump Cyborgs are moving, only if they stop moving. Same apply to bases which have tons of defense but no AA stuff. Removed in 1.12 due to balance reasons.

Jump Cyborgs Available:

Jump Bunker Blaster
Jump Heavy Gunner
Jump Lancer
Jump Assault Gunner
Jump Needle Gunner
Jump Scourge
Jump Flashlight Gunner
[...]
Jump cyborgs were completely removed off game.

Hopefully they will be re added in the next release.

They were removed by Per in this commit https://github.com/Warzone2100/warzone2 ... feab55e182
moltengear wrote:Several times I heard the idea of support for the audience.
Players could easily move where they would like to be.
I drew about how it might look.
new idea.jpg
Doing a good job keep up the good work.
Apologies if i dont see your post
central time usa

moltengear
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Re: Warzone2100 4.0.0 Design from scratch for future process

Post by moltengear » 07 Sep 2018, 15:25

it would be good if we create a map editor in the language with C++. The game and the map editor use the same code.
This is important when developing the game engine. For the map editor to support new features as soon as possible.
And also to embed the editor in the game in the future.
For example, increasing the maximum card height by half. You just need an additional file that specifies the height value.
I drew a rough outline.
for redactor.png
The color value is automatically multiplied by two. Then increment is applied. Zero or one.
This may be the next version of the maps.
Of course, the importance of bridges increases. This will add different tactics. For example, cyborgs can hide from the raid of bombers.

I drew what it might look like.
bridge.jpg
Most likely, we need to rewrite the collision detection function, as well as the physics.
It is important to first lay out all the ideas. Many ideas have already been repeatedly offered here on the forum.
This will help formulate a roadmap for development.
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