3.1.5 can load the dxt files now. FPS increased somewhere around 10-13%.
Also I think there will be less delays in the multiplayer. Fast loading, decoding of png files is not used.
it's like a coronary bypass.
Do you want to see release 3.1.5.1?

#include "mipmaps.h"
ZoomOutTwice k ;
k.width = width_png; // only 32x32, 64x64, 128x128, 256x256, 512x512, 4096x4096
k.height = height_png;
k.format = GL_RGBA;
k.DataIn = textureImage;
k.SizeEnd = 1; // if (width == 1 || height == 1) break; number 1 for INTEL
while(1)
{
if(k.ReduceImageByHalf() != 1) break;
glTexImage2D(GL_TEXTURE_2D, k.level, k.format, (int)k.width, (int)k.height, 0,
k.format, GL_UNSIGNED_BYTE, k.DataOut);
}