Re: Help needed testing 3.2.x Campaign games!
Posted: 14 Jun 2018, 20:27
One question is if we want to use the light cannon so that we get the medium cannon for example at the end of alpha 08 or if we accept the light cannon as an intermediate step to the medium cannon and use the medium cannon as an alternative to the lancer in alpha 06. I would find it more interesting to use the light cannon first and the medium cannon later but this will be a lot more work for balancing than giving the medium cannon from the end of alpha 05 on as it is at the moment. One way could be giving the cannons two damage upgrades back to back, the lancer only one and making the medium cannon this way a useful alternative to the lancer. In alpha 08 we give the cannons their third damage upgrade and the lancer the second and after the heavy cannon gets researched in alpha 11 we give the lancer his third damage upgrade making the heavy cannon the useful alternative to the lancer. But this would mean that the light cannon will never be an alternative you use because in alpha 05 you will not rebuild your units to use the light cannon and in alpha 06 you have the medium cannon.
I'm talking about the scavengers that get produced in the new southern factory. If you give them an assembly at the north exit of their base they get often stuck because of all the troops that are already in the base. In one test I made 3 units were stuck with the result that after every newly produced unit the AI thought the group size of 4 for an attack is reached and I get attacked by one unit after the other and not by a group of 4 units as it should be. If you give the factory an assembly at the western exit no unit get stuck and they attack as a group. But then they move north on the western side of the hill in the middle in direction of the players LZ. When I give them an assembly at the north exit they move north on the eastern side of the hill in the middle and attack my units that fight the NP. So what I want to know is if you more like if they attack my troops that fight the NP or if you more like if they open a "second front" by attacking my LZ.Bethrezen wrote:As for the scav's coming in from off screen I currently don’t have an opinion as I haven't tested it out yet, although I'm a little puzzled what you mean because if you are talking about having the scav's coming off screen at the point where you get the flashing red marked south of the landing zone they would be moving east not west, so I'm not sure where you are actually intending them to enter from.