Attempt a 3.1.3 release before end of the year? (splitting)

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kaikiai
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Re: Shooting for a 3.1.3 release before the end of the year

Post by kaikiai »

Ok here is the new one.

http://www.machegames.de/warzone/warzon ... 72ab0c.dmg

The 044359 part is what I don't know.

The Mac Build Process at the moment would name it only warzone2100-_[d72ab0c]-novideo.dmg,
and the [] part is very bad for downloading.
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vexed
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Re: Shooting for a 3.1.3 release before the end of the year

Post by vexed »

Oh... sorry, that is just the time the bot was making it. Ignore it. :)

I also mirrored your file on our servers.
http://buildbot.wz2100.net/files/3.1/ma ... 72ab0c.dmg

Do you got a SHA-1 hash you can generate, so I can see if transfer is 100% copy?
41a3414ae09d3a9a1691a8b22fe0d4abe808537b warzone2100-3.1git-20160111-044359-d72ab0c.dmg
/facepalm ...Grinch stole Warzone๐Ÿ™ˆ๐Ÿ™‰๐Ÿ™Š contra principia negantem non est disputandum
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kaikiai
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Re: Shooting for a 3.1.3 release before the end of the year

Post by kaikiai »

Seems to be alright, that is from the file on my Mac which I uploaded.

Code: Select all

sha1sum warzone2100-3.1git-20160111-044359-d72ab0c.dmg 
41a3414ae09d3a9a1691a8b22fe0d4abe808537b  warzone2100-3.1git-20160111-044359-d72ab0c.dmg
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Terminator
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Re: Shooting for a 3.1.3 release before the end of the year

Post by Terminator »

Code: Select all

info    |02:11:48: [realmain:1162] Using D:\Games\Warzone 2100-3.1.3_RC\Warzone 2100 3.1\logs\WZlog-0117_141148.txt debug file
info    |02:15:56: [structSetManufacture:994] Wrong template for player 1 factory, type 1.
info    |02:15:56: [structSetManufacture:994] Assert in Warzone: structure.cpp:994 (!psTempl || (validTemplateForFactory(psTempl, psStruct) && researchedTemplate(psTempl, psStruct->player, true)) || psStruct->player == scavengerPlayer() || !bMultiPlayer), last script event: 'N/A'
info    |02:15:56: [structSetManufacture:994] Wrong template for player 2 factory, type 1.
info    |02:15:56: [structSetManufacture:994] Assert in Warzone: structure.cpp:994 (!psTempl || (validTemplateForFactory(psTempl, psStruct) && researchedTemplate(psTempl, psStruct->player, true)) || psStruct->player == scavengerPlayer() || !bMultiPlayer), last script event: 'N/A'
info    |02:15:56: [structSetManufacture:994] Wrong template for player 3 factory, type 1.
info    |02:15:56: [structSetManufacture:994] Assert in Warzone: structure.cpp:994 (!psTempl || (validTemplateForFactory(psTempl, psStruct) && researchedTemplate(psTempl, psStruct->player, true)) || psStruct->player == scavengerPlayer() || !bMultiPlayer), last script event: 'N/A'
info    |02:18:49: [structSetManufacture:994] Wrong template for player 1 factory, type 1.
info    |02:18:49: [structSetManufacture:994] Assert in Warzone: structure.cpp:994 (!psTempl || (validTemplateForFactory(psTempl, psStruct) && researchedTemplate(psTempl, psStruct->player, true)) || psStruct->player == scavengerPlayer() || !bMultiPlayer), last script event: 'N/A'
info    |02:18:49: [structSetManufacture:994] Wrong template for player 2 factory, type 1.
info    |02:18:49: [structSetManufacture:994] Assert in Warzone: structure.cpp:994 (!psTempl || (validTemplateForFactory(psTempl, psStruct) && researchedTemplate(psTempl, psStruct->player, true)) || psStruct->player == scavengerPlayer() || !bMultiPlayer), last script event: 'N/A'
info    |02:18:49: [structSetManufacture:994] Wrong template for player 3 factory, type 1.
info    |02:18:49: [structSetManufacture:994] Assert in Warzone: structure.cpp:994 (!psTempl || (validTemplateForFactory(psTempl, psStruct) && researchedTemplate(psTempl, psStruct->player, true)) || psStruct->player == scavengerPlayer() || !bMultiPlayer), last script event: 'N/A'
info    |02:21:43: [structSetManufacture:994] Wrong template for player 1 factory, type 1.
info    |02:21:43: [structSetManufacture:994] Assert in Warzone: structure.cpp:994 (!psTempl || (validTemplateForFactory(psTempl, psStruct) && researchedTemplate(psTempl, psStruct->player, true)) || psStruct->player == scavengerPlayer() || !bMultiPlayer), last script event: 'N/A'
info    |02:21:43: [structSetManufacture:994] Wrong template for player 2 factory, type 1.
info    |02:21:43: [structSetManufacture:994] Assert in Warzone: structure.cpp:994 (!psTempl || (validTemplateForFactory(psTempl, psStruct) && researchedTemplate(psTempl, psStruct->player, true)) || psStruct->player == scavengerPlayer() || !bMultiPlayer), last script event: 'N/A'
info    |02:21:43: [structSetManufacture:994] Wrong template for player 3 factory, type 1.
info    |02:21:43: [structSetManufacture:994] Assert in Warzone: structure.cpp:994 (!psTempl || (validTemplateForFactory(psTempl, psStruct) && researchedTemplate(psTempl, psStruct->player, true)) || psStruct->player == scavengerPlayer() || !bMultiPlayer), last script event: 'N/A'
info    |02:22:15: [structSetManufacture:994] Wrong template for player 3 factory, type 16.
info    |02:22:15: [structSetManufacture:994] Assert in Warzone: structure.cpp:994 (!psTempl || (validTemplateForFactory(psTempl, psStruct) && researchedTemplate(psTempl, psStruct->player, true)) || psStruct->player == scavengerPlayer() || !bMultiPlayer), last script event: 'N/A'
info    |02:22:18: [structSetManufacture:994] Wrong template for player 3 factory, type 16.
info    |02:22:18: [structSetManufacture:994] Assert in Warzone: structure.cpp:994 (!psTempl || (validTemplateForFactory(psTempl, psStruct) && researchedTemplate(psTempl, psStruct->player, true)) || psStruct->player == scavengerPlayer() || !bMultiPlayer), last script event: 'N/A'
info    |02:22:29: [structSetManufacture:994] Wrong template for player 3 factory, type 16.
info    |02:22:29: [structSetManufacture:994] Assert in Warzone: structur
played d72ab0c build - on sk-rush with nexus AI, FFA.
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Re: Shooting for a 3.1.3 release before the end of the year

Post by Terminator »

in online play - without bots seems like game runs fine.

Is it actual build is it still needs testing ? warzone2100-3.1git-20160111-044359-d72ab0c.exe
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Re: Shooting for a 3.1.3 release before the end of the year

Post by stiv »

in online play - without bots seems like game runs fine.
Does this mean there is a problem WITH bots?

We are seeing some occasional slow-down with the new template fixes that suggests a thread locking issue.
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Re: Attempt a 3.1.3 release before end of the year? (splitti

Post by Terminator »

Just tested 3.1git-20160118-033550-3e5e998.exe. No desyncs found, seems work fine.
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Re: Attempt a 3.1.3 release before end of the year? (splitti

Post by vexed »

Terminator wrote:Just tested 3.1git-20160118-033550-3e5e998.exe. No desyncs found, seems work fine.
Thanks for testing...
How many player game we talking about, was there extensive use of templates?
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Re: Attempt a 3.1.3 release before end of the year? (splitti

Post by Terminator »

vexed wrote:How many player game we talking about, was there extensive use of templates?
Just 2 players + 2 AI (null and nexus). unfortunately we has tested only T1. We also look at master version, there was fine too (except some "only-legs" cyborgs from AI side).
Today we will try to test more and a bit deep in tier 3.
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Re: Attempt a 3.1.3 release before end of the year? (splitti

Post by Terminator »

Tested one more time(3.1git-20160118-033550-3e5e998), on T3 with AI and scavs On\off. Everything went ok, no desyncs. or any bugs or crashs.
However in stdout was one line that I've noticed

Code: Select all

-- Starting log [d:\Games\Warzone 2100-3.1.3_RC\Warzone 2100 3.1\logs\WZlog-0121_193628.txt]---
info    |07:36:28: [realmain:1162] Using d:\Games\Warzone 2100-3.1.3_RC\Warzone 2100 3.1\logs\WZlog-0121_193628.txt debug file
info    |07:36:32: [recvOptions:199] Rebuilding map list
last message repeated 2 times
error   |07:44:42: [intValidTemplate:3336] No turret for template
error   |07:44:42: [recvTemplate:1500] Illegal template received from player 0
(player 0 - host)
Something about templates, but as I've said game run fine.
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Re: Attempt a 3.1.3 release before end of the year? (splitti

Post by vexed »

Was the above a MP game with scavs or AI on?
Did you notice if you see that illegal template with both AI and scavs off?

Thanks again for testing!
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Re: Attempt a 3.1.3 release before end of the year? (splitti

Post by Terminator »

yes. It was a MP game: host + me vs teamed AI (null + nexus), with turned on scavangers. And no - visually no any bad templates were spoted during game.This weekend we will try test this build in russian OWB games in more real Multiplayer on NTW-like maps.
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Re: Attempt a 3.1.3 release before end of the year? (splitti

Post by Per »

Terminator wrote:(except some "only-legs" cyborgs from AI side).
I haven't seen any "legs only" cyborgs here. Any idea what kind of cyborgs they were? Is this late game (ie possibly super-cyborg)?
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Re: Attempt a 3.1.3 release before end of the year? (splitti

Post by Terminator »

Per wrote:I haven't seen any "legs only" cyborgs here. Any idea what kind of cyborgs they were? Is this late game (ie possibly super-cyborg)?
As I remember they didn't do anything. It was T1.
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Re: Attempt a 3.1.3 release before end of the year? (splitti

Post by Terminator »

More time invested in master test. I'm pretty sure its Null bot only legs. When I saw them switched to bot player in debug mode.

saves just in case warzone2100-master-20160124-050135-6d6ee05
Attachments
4c-NTWFor4-MINI-b392c3170e84069819bb04ecf0689fc103065f48be13baaab28dd54e8844b126.wz
(8.8 KiB) Downloaded 203 times
savegames.zip
(90.18 KiB) Downloaded 216 times
wz2100-20160124_233521-NTWFor4-MINI-T1.png
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