Attempt a 3.1.3 release before end of the year? (splitting)
Re: Shooting for a 3.1.3 release before the end of the year
Ok here is the new one.
http://www.machegames.de/warzone/warzon ... 72ab0c.dmg
The 044359 part is what I don't know.
The Mac Build Process at the moment would name it only warzone2100-_[d72ab0c]-novideo.dmg,
and the [] part is very bad for downloading.
http://www.machegames.de/warzone/warzon ... 72ab0c.dmg
The 044359 part is what I don't know.
The Mac Build Process at the moment would name it only warzone2100-_[d72ab0c]-novideo.dmg,
and the [] part is very bad for downloading.
Re: Shooting for a 3.1.3 release before the end of the year
Oh... sorry, that is just the time the bot was making it. Ignore it.
I also mirrored your file on our servers.
http://buildbot.wz2100.net/files/3.1/ma ... 72ab0c.dmg
Do you got a SHA-1 hash you can generate, so I can see if transfer is 100% copy?
41a3414ae09d3a9a1691a8b22fe0d4abe808537b warzone2100-3.1git-20160111-044359-d72ab0c.dmg
I also mirrored your file on our servers.
http://buildbot.wz2100.net/files/3.1/ma ... 72ab0c.dmg
Do you got a SHA-1 hash you can generate, so I can see if transfer is 100% copy?
41a3414ae09d3a9a1691a8b22fe0d4abe808537b warzone2100-3.1git-20160111-044359-d72ab0c.dmg
/facepalm ...Grinch stole Warzone contra principia negantem non est disputandum
Super busy, don't expect a timely reply back.
Super busy, don't expect a timely reply back.
Re: Shooting for a 3.1.3 release before the end of the year
Seems to be alright, that is from the file on my Mac which I uploaded.
Code: Select all
sha1sum warzone2100-3.1git-20160111-044359-d72ab0c.dmg
41a3414ae09d3a9a1691a8b22fe0d4abe808537b warzone2100-3.1git-20160111-044359-d72ab0c.dmg
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Re: Shooting for a 3.1.3 release before the end of the year
Code: Select all
info |02:11:48: [realmain:1162] Using D:\Games\Warzone 2100-3.1.3_RC\Warzone 2100 3.1\logs\WZlog-0117_141148.txt debug file
info |02:15:56: [structSetManufacture:994] Wrong template for player 1 factory, type 1.
info |02:15:56: [structSetManufacture:994] Assert in Warzone: structure.cpp:994 (!psTempl || (validTemplateForFactory(psTempl, psStruct) && researchedTemplate(psTempl, psStruct->player, true)) || psStruct->player == scavengerPlayer() || !bMultiPlayer), last script event: 'N/A'
info |02:15:56: [structSetManufacture:994] Wrong template for player 2 factory, type 1.
info |02:15:56: [structSetManufacture:994] Assert in Warzone: structure.cpp:994 (!psTempl || (validTemplateForFactory(psTempl, psStruct) && researchedTemplate(psTempl, psStruct->player, true)) || psStruct->player == scavengerPlayer() || !bMultiPlayer), last script event: 'N/A'
info |02:15:56: [structSetManufacture:994] Wrong template for player 3 factory, type 1.
info |02:15:56: [structSetManufacture:994] Assert in Warzone: structure.cpp:994 (!psTempl || (validTemplateForFactory(psTempl, psStruct) && researchedTemplate(psTempl, psStruct->player, true)) || psStruct->player == scavengerPlayer() || !bMultiPlayer), last script event: 'N/A'
info |02:18:49: [structSetManufacture:994] Wrong template for player 1 factory, type 1.
info |02:18:49: [structSetManufacture:994] Assert in Warzone: structure.cpp:994 (!psTempl || (validTemplateForFactory(psTempl, psStruct) && researchedTemplate(psTempl, psStruct->player, true)) || psStruct->player == scavengerPlayer() || !bMultiPlayer), last script event: 'N/A'
info |02:18:49: [structSetManufacture:994] Wrong template for player 2 factory, type 1.
info |02:18:49: [structSetManufacture:994] Assert in Warzone: structure.cpp:994 (!psTempl || (validTemplateForFactory(psTempl, psStruct) && researchedTemplate(psTempl, psStruct->player, true)) || psStruct->player == scavengerPlayer() || !bMultiPlayer), last script event: 'N/A'
info |02:18:49: [structSetManufacture:994] Wrong template for player 3 factory, type 1.
info |02:18:49: [structSetManufacture:994] Assert in Warzone: structure.cpp:994 (!psTempl || (validTemplateForFactory(psTempl, psStruct) && researchedTemplate(psTempl, psStruct->player, true)) || psStruct->player == scavengerPlayer() || !bMultiPlayer), last script event: 'N/A'
info |02:21:43: [structSetManufacture:994] Wrong template for player 1 factory, type 1.
info |02:21:43: [structSetManufacture:994] Assert in Warzone: structure.cpp:994 (!psTempl || (validTemplateForFactory(psTempl, psStruct) && researchedTemplate(psTempl, psStruct->player, true)) || psStruct->player == scavengerPlayer() || !bMultiPlayer), last script event: 'N/A'
info |02:21:43: [structSetManufacture:994] Wrong template for player 2 factory, type 1.
info |02:21:43: [structSetManufacture:994] Assert in Warzone: structure.cpp:994 (!psTempl || (validTemplateForFactory(psTempl, psStruct) && researchedTemplate(psTempl, psStruct->player, true)) || psStruct->player == scavengerPlayer() || !bMultiPlayer), last script event: 'N/A'
info |02:21:43: [structSetManufacture:994] Wrong template for player 3 factory, type 1.
info |02:21:43: [structSetManufacture:994] Assert in Warzone: structure.cpp:994 (!psTempl || (validTemplateForFactory(psTempl, psStruct) && researchedTemplate(psTempl, psStruct->player, true)) || psStruct->player == scavengerPlayer() || !bMultiPlayer), last script event: 'N/A'
info |02:22:15: [structSetManufacture:994] Wrong template for player 3 factory, type 16.
info |02:22:15: [structSetManufacture:994] Assert in Warzone: structure.cpp:994 (!psTempl || (validTemplateForFactory(psTempl, psStruct) && researchedTemplate(psTempl, psStruct->player, true)) || psStruct->player == scavengerPlayer() || !bMultiPlayer), last script event: 'N/A'
info |02:22:18: [structSetManufacture:994] Wrong template for player 3 factory, type 16.
info |02:22:18: [structSetManufacture:994] Assert in Warzone: structure.cpp:994 (!psTempl || (validTemplateForFactory(psTempl, psStruct) && researchedTemplate(psTempl, psStruct->player, true)) || psStruct->player == scavengerPlayer() || !bMultiPlayer), last script event: 'N/A'
info |02:22:29: [structSetManufacture:994] Wrong template for player 3 factory, type 16.
info |02:22:29: [structSetManufacture:994] Assert in Warzone: structur
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Re: Shooting for a 3.1.3 release before the end of the year
in online play - without bots seems like game runs fine.
Is it actual build is it still needs testing ? warzone2100-3.1git-20160111-044359-d72ab0c.exe
Is it actual build is it still needs testing ? warzone2100-3.1git-20160111-044359-d72ab0c.exe
Death is the only way out... sh*t Happens !
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Re: Shooting for a 3.1.3 release before the end of the year
Does this mean there is a problem WITH bots?in online play - without bots seems like game runs fine.
We are seeing some occasional slow-down with the new template fixes that suggests a thread locking issue.
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Re: Attempt a 3.1.3 release before end of the year? (splitti
Just tested 3.1git-20160118-033550-3e5e998.exe. No desyncs found, seems work fine.
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Re: Attempt a 3.1.3 release before end of the year? (splitti
Thanks for testing...Terminator wrote:Just tested 3.1git-20160118-033550-3e5e998.exe. No desyncs found, seems work fine.
How many player game we talking about, was there extensive use of templates?
/facepalm ...Grinch stole Warzone contra principia negantem non est disputandum
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Super busy, don't expect a timely reply back.
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Re: Attempt a 3.1.3 release before end of the year? (splitti
Just 2 players + 2 AI (null and nexus). unfortunately we has tested only T1. We also look at master version, there was fine too (except some "only-legs" cyborgs from AI side).vexed wrote:How many player game we talking about, was there extensive use of templates?
Today we will try to test more and a bit deep in tier 3.
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Re: Attempt a 3.1.3 release before end of the year? (splitti
Tested one more time(3.1git-20160118-033550-3e5e998), on T3 with AI and scavs On\off. Everything went ok, no desyncs. or any bugs or crashs.
However in stdout was one line that I've noticed
(player 0 - host)
Something about templates, but as I've said game run fine.
However in stdout was one line that I've noticed
Code: Select all
-- Starting log [d:\Games\Warzone 2100-3.1.3_RC\Warzone 2100 3.1\logs\WZlog-0121_193628.txt]---
info |07:36:28: [realmain:1162] Using d:\Games\Warzone 2100-3.1.3_RC\Warzone 2100 3.1\logs\WZlog-0121_193628.txt debug file
info |07:36:32: [recvOptions:199] Rebuilding map list
last message repeated 2 times
error |07:44:42: [intValidTemplate:3336] No turret for template
error |07:44:42: [recvTemplate:1500] Illegal template received from player 0
Something about templates, but as I've said game run fine.
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Re: Attempt a 3.1.3 release before end of the year? (splitti
Was the above a MP game with scavs or AI on?
Did you notice if you see that illegal template with both AI and scavs off?
Thanks again for testing!
Did you notice if you see that illegal template with both AI and scavs off?
Thanks again for testing!
/facepalm ...Grinch stole Warzone contra principia negantem non est disputandum
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Super busy, don't expect a timely reply back.
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Re: Attempt a 3.1.3 release before end of the year? (splitti
yes. It was a MP game: host + me vs teamed AI (null + nexus), with turned on scavangers. And no - visually no any bad templates were spoted during game.This weekend we will try test this build in russian OWB games in more real Multiplayer on NTW-like maps.
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Re: Attempt a 3.1.3 release before end of the year? (splitti
I haven't seen any "legs only" cyborgs here. Any idea what kind of cyborgs they were? Is this late game (ie possibly super-cyborg)?Terminator wrote:(except some "only-legs" cyborgs from AI side).
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Re: Attempt a 3.1.3 release before end of the year? (splitti
As I remember they didn't do anything. It was T1.Per wrote:I haven't seen any "legs only" cyborgs here. Any idea what kind of cyborgs they were? Is this late game (ie possibly super-cyborg)?
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Re: Attempt a 3.1.3 release before end of the year? (splitti
More time invested in master test. I'm pretty sure its Null bot only legs. When I saw them switched to bot player in debug mode.
saves just in case warzone2100-master-20160124-050135-6d6ee05
saves just in case warzone2100-master-20160124-050135-6d6ee05
- Attachments
-
- 4c-NTWFor4-MINI-b392c3170e84069819bb04ecf0689fc103065f48be13baaab28dd54e8844b126.wz
- (8.8 KiB) Downloaded 203 times
-
- savegames.zip
- (90.18 KiB) Downloaded 216 times
Death is the only way out... sh*t Happens !
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