Re: Petition to reinstate Guard, Persue and Hold orders!
Posted: 15 Jun 2017, 17:16
I liked the hold order. I mainly used it for my AA tanks, so they could work like a hardpoint, but move if the vtol approach angle changes.
Strategy by Design
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Agreed I-i-i really want the pursue and other moving order back too-Philosopher- wrote:I've just found this thread and was going to add my 2c worth, but reading back through I think it's all already been said.
What's the latest status on this?
It's maddening that I can't make my units stay still when I want to. I also had uses (albeit less frequently, admittedly) for the other modes too.
Between that and the equally maddening change to CB Radar behaviour (on mobile units) I've reverted to playing earlier versions, but it's a bit of a catch-22 as I'm reminded of some of the old issues that got fixed... so frustrated either way. Sufficiently so that I play much less frequently than I used to Been playing this game for a long time and since the early versions so it's a shame.
Edit: OK, reading on, I discovered a new (undocumented?) feature of H for hold which, I believe soft-of does the same thing the old hold command did (?). It's not a mode though, so you have to go to the trouble of hitting it every time you move the units again. You feel like you're constantly fighting their natural tendencies. I only found this feature in the discussion on #4303 however so I imagine most people - folk new to the game in particular - won't find it. It should have a presence in the menus at least, right? And then there's the other two removed modes...
There was mention of the features being removed due to bugs. What were they? I never experienced any with them. Also, shouldn't features that don't work be fixed rather than removed, or is it not the objective to recreat the original here?
Short answer yes.Seems to me we have two main categories: movement orders and behavior orders. Let's call them Movement Orders and Rules of Engagement (ROE). There are also Retreat Orders.
Movement:
Move to a point
Attack
Patrol
Stop
Rules of Engagement:
hold position vs pursue
fire at will vs hold fire vs return fire
Retreat Orders:
do or die
retreat at minimal damage
retreat at max damage
Am I missing anything?
to be honest I'm not really surprised because now hold and stop commands do the same thing which is to say cancel the units current action but wont actually make the unit stay still because as soon as you click the hold button it automatically goes back to guard again instead of staying on hold and then the unit continues to do what ever it was that you told it not to do like charging head long in to enemy fire resulting casualtiesFix that fu..... hold order. This primary order did not work. Every time I gave my AA tanks the order to hold their position they move after they shot some vtols and even if I give them after they shot some vtols the order to hold their position they still move a bit later. The same with repair tanks moving in the line of fire and commit suicide and trucks running where ever they want and not where I want them. Most annoying and worst change ever.
That is not as it should be. It has now been fixed in 27460ef00625c9c2d8594892bd5263896f1afcfb.Bethrezen wrote:to be honest I'm not really surprised because now hold and stop commands do the same thing which is to say cancel the units current action but wont actually make the unit stay still because as soon as you click the hold button it automatically goes back to guard again instead of staying on hold and then the unit continues to do what ever it was that you told it not to do like charging head long in to enemy fire resulting casualties
It is still not working as it did in 3.1.5. Combat units like AA tanks are now holding their position. But trucks and repair units are still moving whenever they want. Test it by yourself. Start a new campaingn, produce a few repair units and then let the scavengers shoot at them. You can give them the hold order as often as you want, as soon as one of them is damaged all are moving. Same with trucks. As soon as there is something to repair or other trucks are building something near of them they move, hold order or not, they move. 1/3 success, 2/3 of the job still to be done.Per wrote:That is not as it should be. It has now been fixed in 27460ef00625c9c2d8594892bd5263896f1afcfb.Bethrezen wrote:to be honest I'm not really surprised because now hold and stop commands do the same thing which is to say cancel the units current action but wont actually make the unit stay still because as soon as you click the hold button it automatically goes back to guard again instead of staying on hold and then the unit continues to do what ever it was that you told it not to do like charging head long in to enemy fire resulting casualties
If 'Hold' still does not work as it should, please report the problems.
Apparently not because the hold order is still not working as it did in v1.10, when I set the hold state on a unit or units in v1.10 that state will remain on until I turn it off, regardless of what i order that unit or units to do.Per wrote:That is not as it should be. It has now been fixed in 27460ef00625c9c2d8594892bd5263896f1afcfb.
If 'Hold' still does not work as it should, please report the problems.
Ok, should be fixed now in 561bbbc7653927d9326a43657648ccec9a2a34d7. Please test and see if there are some more edge conditions where it is not working. Looking at the code, I see possible problems with rearm and firesupport, but not entirely sure what the correct behaviour there is for 'hold', so I'm not messing around with it until someone tells me it is broken somehow the way it is now.alfred007 wrote:Combat units like AA tanks are now holding their position. But trucks and repair units are still moving whenever they want. Test it by yourself. Start a new campaingn, produce a few repair units and then let the scavengers shoot at them. You can give them the hold order as often as you want, as soon as one of them is damaged all are moving. Same with trucks. As soon as there is something to repair or other trucks are building something near of them they move, hold order or not, they move. 1/3 success, 2/3 of the job still to be done.
So does this mean that the removed unit commands are being replaced?Per wrote:Ok, should be fixed now in 561bbbc7653927d9326a43657648ccec9a2a34d7.