Discuss the future of Warzone 2100 with us.
- Posts: 2147
- Joined: 02 Sep 2007, 23:25
- Location: Australia
Neovita wrote: ↑
23 Mar 2019, 19:35
Every time you switch the state of a secondary command using interface buttons (e.g from Persure to Guard or from Hold to Guard) the ongoing executed order like "attack that guy over there" or "move there" or even a queue of movement orders (using shift) is getting cancelled and the units execute the "Stop" command once.
I dont think this is new behavour for unit orders i think this was introduced maybe before when the orders was taken out for i used to be able to tell a truck to built something like a derrick and then give it away it used tom continue to build the derrick but in the new player colour this no longer works or send a mess of tanks to a spot and give them away they would continue to that spot but not now in 3.3.0beta1
I think this is not unit order related its and error introduced before
- New user
- Posts: 2
- Joined: 23 Mar 2019, 18:55
Berg, you might be right about that. I were way to long away from the WZ scene, to be able to say that for sure =) Still working myself trough all the changes and some of the commits since version 2.3 wich will take some time ofc
- New user
- Posts: 1
- Joined: 18 May 2019, 18:55
I can't understand why they have been removed, it's not true they never worked. Don't know about multiplayer, but in the campaing they worked for sure.
It's a pain to micromanage your troops because mortars keep running forward into enemy base because enemy retreated back to base.
Is there a button for it? Please tell me there is one
- Warzone 2100 Team Member
- Posts: 193
- Joined: 13 Aug 2017, 17:44
The good news is that Guard, Persue and Hold ("secondary unit orders") are on track to return for 3.3.0_beta2, which will hopefully be out soon-ish.