Per wrote:They do have replacements, they are called 'hold' and 'stop', which are primary orders. (We should also eventually have a 'guard' which should be implemented as in any other RTS to mean actually guarding something, ie a primary order with a target.) These new primary orders were added because the old secondary orders were poorly designed. Making units hold, stop and guard should be primary orders, user actions, not unit stances. This is the way it is in any other RTS game I know of. I bet most players never even use secondary orders, because they are complex, unclear and highly cumbersome to use.
In what way do you see 'Guard Position' or 'Pursue' being anywhere close to either 'Hold' or 'Stop'?
Hold Position = hold, don't move from that position.
Stop always meant to stop position right there, so 'stop' isn't a new order, WZ always had it.
You got me totally confused now.
As for being like any other RTS, well, this IS Warzone, something that ISN'T like any other RTS, which is the way we like it. We aren't trying to be like another generic clone of some other RTS.
Pursue was always unique to WZ, and I still think that should be returned. You put a unit by a oil resource, and when enemy truck gets close, off it goes to kill it.
Guard Position is almost standard these days, 'Hold' and 'Stop' are standard.
Heck, we could even make new sub-orders, like 'Call for reinforcements', 'Harass', 'Suicide' and so on...