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Re: SharpFlame Warzone Map Editor

Posted: 10 Feb 2016, 12:39
by montetank
NoQ wrote:Select as many objects as you want and click the player button in the objects tab.
Right, but that rotate only the objects, not the base in once. To rotate the base, for example in 120 degrees in a 3-player map means to calculate the x-y-positions by yourself. Trick: Before i rotate in Gimp, i highlight the positions of the structures, attempting a different high of the baseflat high. Difficult to explain in my bad english. I will make a picture soon.

Re: SharpFlame Warzone Map Editor

Posted: 17 Feb 2016, 16:40
by Vlad123
Run in Ubuntu?

Re: SharpFlame Warzone Map Editor

Posted: 18 Feb 2016, 07:24
by Spyro_Drag
Recntly did a software update for my graphics card, unfortunately, it prevents flame from functioning correctly, (terrain appears from beneath). however, all other games i play that are 3D run just fine save for the star wars game i have (although it was made for windows 2K and never really worked right to begin with).

i am running a WinXP SP3 (all updated and everything), 3.75GB RAM, core 2 duo, with an AMD card (cant seem to find the version ID, will look after i rip this P.O.C. open later to clean it). id give you the software version number, but im not runing that system right now as i have to clean it out, and have it set aside un-pluged.


i only state this because..... i really want a new map maker, and this seems the only one with any real promise, and was hoping my sob story would help motivate you into actually finishing this unlike all the other out there who work it a bit and let it die. ._.


Sincerely Spyro_Drag A.K.A. SpyroDragonite. (AND NO I DONT MEAN THAT MONSTER FROM SKYLAND!!!! HES AN UGLY MUTANT!!! and not the real spyro).

P.S. dont let this die man.... it would make so many people happy to see it finished and working.

Re: SharpFlame Warzone Map Editor

Posted: 18 Feb 2016, 16:17
by Vlad123
How to install in Ubuntu?

Re: SharpFlame Warzone Map Editor

Posted: 20 Feb 2016, 13:00
by Frogmorton
montetank wrote:If you copy and paste to x= 80 for example and y= 12 then this second command center is not the command center for player 1 but the second command center for player 0. This is a bad minus in flame. You cant attempt the structures to a player after pasting.
Or did you found a way? That would be great :)
If you have the Object panel open, then select an object on the map, you should be able to click on a player number to re-assign the object.

Re: SharpFlame Warzone Map Editor

Posted: 17 Feb 2017, 03:55
by Yome--
Hi,

I'm new to Warzone (and Luv it !)

I'm new in moding (and try it !)

So, I've just installed SharpFlaMe, using mon on my Mac (last Sierra) and having this error :

Code: Select all

502 yome:SharpFlame$ mono SharpFlame.Gui.Linux.exe
2017-02-17 02:50:27.0226|INFO|SharpFlame.Settings.SettingsManager|SharpFlame.Settings.SettingsManager.Load|Loading settings from "/Users/yome/Workspace/Gaming/warzone2100/SharpFlame/settings.json"|
2017-02-17 02:50:27.0313|ERROR|SharpFlame.Core.Result|SharpFlame.Core.Result.ProblemAdd|Got an exception: Could not find file "/Users/yome/Workspace/Gaming/warzone2100/SharpFlame/settings.json"..|
Exception in Gtk# callback delegate
  Note: Applications can use GLib.ExceptionManager.UnhandledException to handle the exception.
System.DllNotFoundException: libgdk-x11-2.0.so.0
  at (wrapper managed-to-native) Eto.Gl.Gtk.GLDrawingArea:gdk_x11_drawable_get_xid (intptr)
  at Eto.Gl.Gtk.GLDrawingArea.OnExposeEvent (Gdk.EventExpose eventExpose) [0x000ce] in <d3fa2a355f4f4b68a79650ead1d5b7ea>:0 
  at Gtk.Widget.exposeevent_cb (System.IntPtr widget, System.IntPtr evnt) [0x00014] in <c304d993b5dc4262b01bb4b1f75ba84a>:0 
  at GLib.ExceptionManager.RaiseUnhandledException (System.Exception e, System.Boolean is_terminal) [0x00000] in <2da7b5b3894f4f04b26f2c1318a85fae>:0 
  at Gtk.Widget.exposeevent_cb (System.IntPtr widget, System.IntPtr evnt) [0x00000] in <c304d993b5dc4262b01bb4b1f75ba84a>:0 
  at Gtk.Application.gtk_main () [0x00000] in <c304d993b5dc4262b01bb4b1f75ba84a>:0 
  at Gtk.Application.Run () [0x00000] in <c304d993b5dc4262b01bb4b1f75ba84a>:0 
  at Eto.GtkSharp.Forms.ApplicationHandler.Run () [0x00000] in <d09493bb3252413b88d0fed772f6fc9b>:0 
  at Eto.Forms.Application.Run () [0x00000] in <2c3b8fa69720444b9de0309b3a5e40aa>:0 
  at SharpFlame.Gui.Linux.Startup.Main (System.String[] args) [0x00000] in <c7bfd10b6bc24d38a6e800b9b849075c>:0 

macOS Sierra / 10.12.3 / 2.9Ghz Intel Core i5
NVIDIA GeForce GTX 660M 512 Mo

:annoyed: :roll: :augh: :augh: :augh: :augh:

Re: SharpFlame Warzone Map Editor

Posted: 16 May 2017, 00:35
by Nexus Darkshade
Hi, I'm new to SharpFlame, and I was wondering how to set it up? I am running windows.

Re: SharpFlame Warzone Map Editor

Posted: 15 Jun 2017, 15:36
by Guardsman Brendo
Quick question guys: I'm trying to make a new map but in my tilesets tab there are none, not even Arizona, Urban, or Rocky mountains. Are the files in the wz folder itself or is there a zip I can download?

Re: SharpFlame Warzone Map Editor

Posted: 15 Jun 2017, 18:21
by Terminator
the files in the wz folder itself

Re: SharpFlame Warzone Map Editor

Posted: 15 Jun 2017, 18:30
by Guardsman Brendo
Terminator wrote:the files in the wz folder itself
Any specific file name? Earlier I've done a quick check but came with nothing.

Re: SharpFlame Warzone Map Editor

Posted: 15 Jun 2017, 18:45
by Guardsman Brendo
actually i think i found them

Re: SharpFlame Warzone Map Editor

Posted: 19 Jul 2019, 20:52
by MIH-XTC
I have a feature request for any FlaMe maintainer out there that might happen to see this. (Cowboy/Brian doesn't visit IRC chat anymore)

Could you update the objects to read in.json instead of the old .txt format? We can't import current master stats into FlaMe because of this. Thanks.

https://github.com/bchavez/SharpFlame/t ... in/ObjData

https://github.com/Warzone2100/warzone2 ... a/mp/stats

I asked the question the FlaMe thread viewtopic.php?f=5&t=5309 but I think this topic belongs in the development section. We can't properly improve the campaign without it.