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Re: SharpFlame Warzone Map Editor

Posted: 10 Feb 2014, 02:41
by cowboy
Finally, textures loading! =)

Now to refactoring and making the code nice and neat.

http://www.bitarmory.com/temp2/Screen166.png
Image

Re: SharpFlame Warzone Map Editor

Posted: 13 Feb 2014, 03:59
by Fastdeath
I've made a .exe for all the guys who want to test out SharpFlame.

http://rene.kistl.at/downloads/SharpFlame.alpha.zip

I've tested it on Windows and with Mono 3.2.1, i hope someone is able to test it with mono 2.x

Re: SharpFlame Warzone Map Editor

Posted: 13 Feb 2014, 04:08
by Rman Virgil
.

Thanks Cowboy and Fastdeath. :) I'll give it a try over the weekend on XP... not sure what ver of Mono. I'll have to look.
.

Re: SharpFlame Warzone Map Editor

Posted: 13 Feb 2014, 13:54
by Fabio_IT
downoad aborted for the executable, from Avast. he fond a troyan on it.

Re: SharpFlame Warzone Map Editor

Posted: 13 Feb 2014, 14:18
by tmp500
hey,

NICE! first precompiled flame version ever that worked on my linux box. loading a saved map works, clicking file->new crashes. the textures in the viewport look like they only got 16 colors.
looks like there is a virus in the exe :) -> Trojan.Win32.Generic, but who cares, no one is using winblows anymore, OR?
keep up the good work!

ps.: since da borg asked me to write a newbie install guide ^ here is my extensive research that is hopefully going to get me my PhD for install guides...
fedora: yum install mono-basic mono-core mono-data
mono SharpFlame.alpha.exe
debian:
apt-get install mono-complete

Re: SharpFlame Warzone Map Editor

Posted: 14 Feb 2014, 00:59
by cowboy
Hey Fabio and tmp,

I think it might be a false positive.

http://support.kaspersky.com/us/9063

I think match is based on 'heuristic' match, no signature match.

Heuristic matching fires the alert probably because we are using an EXE packer to pack all the loose support DLLs together under one EXE to make distribution easier.

Perhaps we need to change this or find an EXE packer that doesn't throw up alerts.

-cowboy

Re: SharpFlame Warzone Map Editor

Posted: 14 Feb 2014, 01:40
by cowboy
Hey Fabio & tmp,

Please try this new build without the EXE packer.

Should not have any issue with false positive of Trojan/virus:

http://rene.kistl.at/downloads/SharpFlame-alpha2.zip

Thanks,
cowboy

Re: SharpFlame Warzone Map Editor

Posted: 22 Feb 2014, 06:25
by Fastdeath
Uploaded a new Version of SharpFlame, you see no changes, just internal stuff

SharpFlame.packed.0.24.zip

Re: SharpFlame Warzone Map Editor

Posted: 22 Feb 2014, 14:07
by Rommel
Is there a way for this to work on Mac?

Re: SharpFlame Warzone Map Editor

Posted: 22 Feb 2014, 16:30
by Rman Virgil
.
Rommel wrote:Is there a way for this to work on Mac?
1st:

http://winebottler.kronenberg.org

And Mono (w/.NET) for Mac OSX:

http://www.mono-project.com/Main_Page

All free. Should work. But I can't make guarantees. I only run Mac these days for DevonThink Pro at work.

Let us know your experience.

Any Mac user, really, who gives it a shot. :3
.

Re: SharpFlame Warzone Map Editor

Posted: 23 Feb 2014, 12:39
by NoQ
Works for me too!
the textures in the viewport look like they only got 16 colors.
Same here, and i even think they're transparent O_o I hope you won't fix that but go for the new renderer instead? :D

Re: SharpFlame Warzone Map Editor

Posted: 23 Feb 2014, 15:49
by Fastdeath
@Rman:
This should work with Mono Mac OS-X, never tested it tough.

@NoQ:
You need Mono 3.x to have this look right, on which OS are you?

Re: SharpFlame Warzone Map Editor

Posted: 23 Feb 2014, 17:57
by NoQ
Gentoo on my desktop wrote:

Code: Select all

[I] dev-lang/mono
     Available versions:  2.10.9-r2^t ~3.0.7 {doc minimal pax_kernel xen}
     Installed versions:  2.10.9-r2^t(22:29:06 24.10.2013)(-minimal -pax_kernel -xen)
     Homepage:            http://www.mono-project.com/Main_Page
     Description:         Mono runtime and class libraries, a C# compiler/interpreter
Archlinux on my laptop wrote:

Code: Select all

extra/mono 3.2.3-1 [installed]
    Free implementation of the .NET platform including runtime and compiler
Why, why did i leave arch? :nea:

Re: SharpFlame Warzone Map Editor

Posted: 23 Feb 2014, 21:39
by cowboy
Doesn't work on OSX yet ...

Has some "BadPixelFormat" error.


Tested on OSX 10.8.5

Code: Select all

OpenTK.Platform.MacOS.MacOSException: AGL Error from function aglCreateContext: BadPixelFormat  invalid pixel format
  at OpenTK.Platform.MacOS.AglContext.MyAGLReportError (System.String function) [0x00000] in <filename unknown>:0 
  at OpenTK.Platform.MacOS.AglContext.CreateContext (OpenTK.Graphics.GraphicsMode mode, OpenTK.Platform.MacOS.CarbonWindowInfo carbonWindow, IntPtr shareContextRef, Boolean fullscreen) [0x00000] in <filename unknown>:0 
  at OpenTK.Platform.MacOS.AglContext..ctor (OpenTK.Graphics.GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext) [0x00000] in <filename unknown>:0 
  at OpenTK.Platform.MacOS.MacOSFactory.CreateGLContext (OpenTK.Graphics.GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext, Boolean directRendering, Int32 major, Int32 minor, GraphicsContextFlags flags) [0x00000] in <filename unknown>:0 
  at OpenTK.Graphics.GraphicsContext..ctor (OpenTK.Graphics.GraphicsMode mode, IWindowInfo window, Int32 major, Int32 minor, GraphicsContextFlags flags) [0x00000] in <filename unknown>:0 
  at OpenTK.CarbonGLControl.CreateContext (Int32 major, Int32 minor, GraphicsContextFlags flags) [0x00000] in <filename unknown>:0 
  at OpenTK.GLControl.OnHandleCreated (System.EventArgs e) [0x00000] in <filename unknown>:0 
  at System.Windows.Forms.Control.WmCreate (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0 
  at System.Windows.Forms.Control.WndProc (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0 
  at System.Windows.Forms.ScrollableControl.WndProc (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0 
  at System.Windows.Forms.ContainerControl.WndProc (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0 
  at System.Windows.Forms.UserControl.WndProc (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0 
  at System.Windows.Forms.Control+ControlWindowTarget.OnMessage (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0 
  at System.Windows.Forms.Control+ControlNativeWindow.WndProc (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0 
  at System.Windows.Forms.NativeWindow.WndProc (IntPtr hWnd, Msg msg, IntPtr wParam, IntPtr lParam) [0x00000] in <filename unknown>:0 

Latest OSX Mono build:

Code: Select all

Mono JIT compiler version 3.2.6 ((no/9b58377 Thu Jan 16 17:49:56 EST 2014)
Copyright (C) 2002-2012 Novell, Inc, Xamarin Inc and Contributors. www.mono-project.com
	TLS:           normal
	SIGSEGV:       altstack
	Notification:  kqueue
	Architecture:  x86
	Disabled:      none
	Misc:          softdebug 
	LLVM:          yes(3.3svn-mono-(no/8bdedb5)
	GC:            sgen

Re: SharpFlame Warzone Map Editor

Posted: 23 Feb 2014, 22:03
by Cyp
NoQ wrote:
Gentoo on my desktop wrote:

Code: Select all

[I] dev-lang/mono
     Available versions:  2.10.9-r2^t ~3.0.7 {doc minimal pax_kernel xen}
     Installed versions:  2.10.9-r2^t(22:29:06 24.10.2013)(-minimal -pax_kernel -xen)
     Homepage:            http://www.mono-project.com/Main_Page
     Description:         Mono runtime and class libraries, a C# compiler/interpreter
Archlinux on my laptop wrote:

Code: Select all

extra/mono 3.2.3-1 [installed]
    Free implementation of the .NET platform including runtime and compiler
Why, why did i leave arch? :nea:
Gentoo on my desktop wrote:

Code: Select all

* dev-lang/mono
     Available versions:  2.10.9-r2^t ~3.0.7 ~3.2.3 {debug doc minimal nls pax_kernel xen}
     Homepage:            http://www.mono-project.com/Main_Page
     Description:         Mono runtime and class libraries, a C# compiler/interpreter
Did you try emerge --sync?