Troman wrote:
This is probably because you are using debug build, it is slow on my end too. Release mod runs well even with speed set to 10x on Athlon 2.4 Ghz.
Something like a max value for a cost of a droid?
yes,the cap is 1000 I think,'tiger' body + 3 ripple rocket definately costs more than 1000,but it displays 1000 in design/build menu.
Do you mean you add "hydra" to all multi-weapon droids? That reminds me: automatic droid naming could also be a small problem, how do we name tanks with multiple weapons? I suppose names would be rather big. Maybe we should only include 'main' weapon name (probably first one).
Not sure how FIRE_SUPPORT works. In the worst case scenario we will figure out by trial and error.
I added a int 'hydra' is added to the droid struct,in template functions it will perform a check 'if ( psTempl->numWeaps > 1 )' if the result is true,a name prefix 'hydra' is added to design name string.
And i'm sure more problems will arise, but that's another side of adding new features.
That tank is equipped with 3 weapons? It is a bit hard to differenciate anything, I wish the screenshot was of a higher resolution.
it only draws the primary weapon at the moment,I changed the render function displayComponentObject,displayComponetObj to use CONNECTOR(hardpoint position) 2,3,4,5,6,7 etc of a pie model for the 2nd and the 3rd weapons' pGraphics and pIMD,but I dont have pie with more than 2 CONNECTORS/hardpoints(CONNECTORS 0 is main turret position 1 is reserved for VOTL(lower) turret position ) to test it.
It will also be necessary to modify the syntax of assignWeapons.txt. We can probably agree on the highest number of weapons a droid can have (3, 4?) and depending on that number add trailing 0's.
Well done.
thanks,the interface is very inflexible,I just hacked it to make it display additional 2 buttons for auxiliary weapons after main turret is set,so the max weapon is 3,that is the only problem that prevents you from having more than 3 weapons,the rest of source uses the value of #define DROID_MAXWEAPS.I didnt change the structure's number of weapons though.
BTW if needed, we can organize a small meeting on IRC, 10 minutes can be worth of days of forum postings.
We sometimes hang out on freenode servers, in #warzone.
I tried getting on that server,but I get booted by ping timeouts every few minutes,dont why.
tasks postponed until the trunk is relatively stable again.