Hi!
I am downloaded and installed last version (warzone2100-master-20130921-002120-4f16a61.exe) on 2 PC.
PC are next to each other, connected through a router. When we playing in multiplayer with NullBots, the game is constantly loses synchronization (2+2=5?) about 5-10 minutes after the beginning.
The host PC is running on: Windows 7 x64
The second PC is running on: Windows XP x32
Both PC work great, no system errors and errors with the memory was not. In version warzone2100-3.1.0 no problems. Multiplayer works as it should. We are connected to the network laptop running on Windows 7 x64 and installed warzone2100-master-20130921-002120-4f16a61.exe. I launched the game for 3 people. The second PC got desync after 5-10 min, but the host PC and laptop well kept connection.
How can I find and eliminate the cause?
Mistiming in multiplayer
Re: Mistiming in multiplayer
There should be desync logs in your documents folder /logs/desync*.
Please post desync logs of the same game from different PCs.
Please post desync logs of the same game from different PCs.
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: Mistiming in multiplayer
Note that the logs are only needed from one PC, since the logs are shared between PCs automatically. The filename is of the form desync12302_p6.txt, where 12302 is the game time in milliseconds when the desynch happened, and 6 says which player the log is from. So the relevant thing to compare is a set of logs with the same game time.
Re: Mistiming in multiplayer
OK
It logs the last network games with desync.
We played without any addons and mods with standard NullBot AI.
It logs the last network games with desync.
We played without any addons and mods with standard NullBot AI.
Re: Mistiming in multiplayer
The logs show that you tried building a droid in a factory, but for some unknown reason, Kiri's computer couldn't find the template for the droid.
When you design a template, it's normally sent to all computers, so that should never happen. But no kind of desynchs should ever happen, anyway.
When you design a template, it's normally sent to all computers, so that should never happen. But no kind of desynchs should ever happen, anyway.
Re: Mistiming in multiplayer
try playing without nullbot
I sometimes see template error but my machine stays in sync.
I sometimes see template error but my machine stays in sync.
Re: Mistiming in multiplayer
Random guess: might it be cyborgs, specifically cyborg engineers?
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: Mistiming in multiplayer
Interesting fact. In the game we did not build factories cyborgs! We built 5 factories of heavy equipment and produced only trucks and cars with machine guns.
Then came desync.
Then came desync.