Mistiming in multiplayer

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tima
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Mistiming in multiplayer

Post by tima »

Hi! :)

I am downloaded and installed last version (warzone2100-master-20130921-002120-4f16a61.exe) on 2 PC.
PC are next to each other, connected through a router. When we playing in multiplayer with NullBots, the game is constantly loses synchronization (2+2=5?) about 5-10 minutes after the beginning. :annoyed:

The host PC is running on: Windows 7 x64
The second PC is running on: Windows XP x32

Both PC work great, no system errors and errors with the memory was not. In version warzone2100-3.1.0 no problems. Multiplayer works as it should. We are connected to the network laptop running on Windows 7 x64 and installed warzone2100-master-20130921-002120-4f16a61.exe. I launched the game for 3 people. The second PC got desync after 5-10 min, but the host PC and laptop well kept connection.

How can I find and eliminate the cause?
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NoQ
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Re: Mistiming in multiplayer

Post by NoQ »

There should be desync logs in your documents folder /logs/desync*.
Please post desync logs of the same game from different PCs.
Cyp
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Re: Mistiming in multiplayer

Post by Cyp »

Note that the logs are only needed from one PC, since the logs are shared between PCs automatically. The filename is of the form desync12302_p6.txt, where 12302 is the game time in milliseconds when the desynch happened, and 6 says which player the log is from. So the relevant thing to compare is a set of logs with the same game time.
tima
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Re: Mistiming in multiplayer

Post by tima »

OK

It logs the last network games with desync.
desync.zip
Desync logs
(19.87 KiB) Downloaded 270 times
We played without any addons and mods with standard NullBot AI.
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Evitcani
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Re: Mistiming in multiplayer

Post by Cyp »

The logs show that you tried building a droid in a factory, but for some unknown reason, Kiri's computer couldn't find the template for the droid.

When you design a template, it's normally sent to all computers, so that should never happen. But no kind of desynchs should ever happen, anyway.
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Berg
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Re: Mistiming in multiplayer

Post by Berg »

try playing without nullbot
I sometimes see template error but my machine stays in sync.
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NoQ
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Re: Mistiming in multiplayer

Post by NoQ »

Random guess: might it be cyborgs, specifically cyborg engineers?
tima
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Re: Mistiming in multiplayer

Post by tima »

Interesting fact. In the game we did not build factories cyborgs! We built 5 factories of heavy equipment and produced only trucks and cars with machine guns.
Then came desync.
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