Has there been any talk of using the WZ fund to put up a incentives program for challenges that take a long time or are to hard for the community programmers to handle.
example
https://www.riscosopen.org/content/documents/bounties
Implementing incentives for programing challenges.
Re: Implementing incentives for programing challenges.
Right now, all $$$ donated go directly to the hosting ISP for server costs, and that is it.
If we were to setup another donation system for people wanting specific features, that could get very complicated, and I would think lots of red tape will be involved.
If we were to setup another donation system for people wanting specific features, that could get very complicated, and I would think lots of red tape will be involved.
Sorry, this account has been deactivated.
Please post issues in Website feedback instead, only Moderators can read things there.
Please post issues in Website feedback instead, only Moderators can read things there.
Re: Implementing incentives for programing challenges.
We have 14 months of hosting on hand.
I think that's somewhat of an overkill.
"red tape" as in difficulty setting it up?
Im not sure, never done this, dont know until you try, OR?
I think that's somewhat of an overkill.
"red tape" as in difficulty setting it up?
Im not sure, never done this, dont know until you try, OR?
Re: Implementing incentives for programing challenges.
That road is full of unintended consequences. There is a lot of research on how monetary rewards can destroy motivation in volunteer projects.
Who wants to be the sucker who works for free when others get paid?
Who wants to be the sucker who works for free when others get paid?
Re: Implementing incentives for programing challenges.
This is the one thing that will destroy all incentive!.Per wrote:Who wants to be the sucker who works for free when others get paid?
We give our time freely for the good of all not so some can get profit.
Re: Implementing incentives for programing challenges.
I see what you mean.
I thought this sounded good, but I understand it might do more harm than good.
But is the project moving at all?
There has not been a new version for a long time.
I thought this sounded good, but I understand it might do more harm than good.
But is the project moving at all?
There has not been a new version for a long time.
Re: Implementing incentives for programing challenges.
You can observe commits on github to see where the project is moving.
There are quite a new fancy things in the master branch and some good bugfixes in the 3.1 branch, but the process of auto-building stable releases is now being fixed after all the troubles with compiler flags and site breakage, hope soon we will have something.
There are quite a new fancy things in the master branch and some good bugfixes in the 3.1 branch, but the process of auto-building stable releases is now being fixed after all the troubles with compiler flags and site breakage, hope soon we will have something.
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: Implementing incentives for programing challenges.
I thought the project was dying.
little movement on the forum and I don't know about github.
Good to know thank you.
I don't want this game to go the same way by other favorite oldie Call to power 2.
little movement on the forum and I don't know about github.
Good to know thank you.
I don't want this game to go the same way by other favorite oldie Call to power 2.