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Spectate mode

Posted: 05 Apr 2013, 13:03
by alexis031182
Hello

Are game developers pay more attention towards "Watching the battle" (spectate mode)? Is it possible to somehow implement sponsoring this direction?

Thank you.

Re: Spectate mode

Posted: 08 Apr 2013, 20:26
by Originway
where do you add the players? there is no room that I can see to show who is connected except for players

Re: Spectate mode

Posted: 08 Apr 2013, 23:19
by alexis031182
UI - small part of this task.

Re: Spectate mode

Posted: 09 Apr 2013, 03:40
by aubergine
I think there's a WZ fork that added extra stuff for spectators - you can find list of some forks here.

Re: Spectate mode

Posted: 09 Apr 2013, 11:15
by alexis031182
I would like to see this functionality was the official version. I think it would be interesting to many players. I am willing to finance this development to increase motivation. If it's interesting to developers. Sorry for GoogleTranslate.

Re: Spectate mode

Posted: 09 Apr 2013, 12:35
by Berg
Goto the donation link http://donations.wz2100.net/ you can contribute there.

Re: Spectate mode

Posted: 09 Apr 2013, 12:43
by alexis031182
I already did

Re: Spectate mode

Posted: 12 Apr 2013, 20:52
by Originway
alexis031182 wrote:UI - small part of this task.
that is the hardest part since there is no room on that screen so how would people know your connected?

Re: Spectate mode

Posted: 12 Apr 2013, 21:20
by alexis031182
Originway wrote:that is the hardest part since there is no room on that screen so how would people know your connected?
If there is no room, then it is necessary to create it. The lobby should have information not only about the proposed games, but about the ongoing at the moment.

Re: Spectate mode

Posted: 15 Apr 2013, 20:43
by Originway
create it where?
that is the problem since there is no more screen space to do it when they must fit everything in 640x400 for android devices

Re: Spectate mode

Posted: 16 May 2013, 18:15
by Fabio_IT
map mod for spectate:
if you add command center, sat uplink and truck for spectator, they can observing the game

Re: Spectate mode

Posted: 16 May 2013, 20:40
by alexis031182
I know about it. But I would like the traditional implementation.

Re: Spectate mode

Posted: 27 May 2013, 22:32
by bendib
If anyone in the Warzone team wants it, Legacy is switching to a 2.3 codebase, so they are free to take my spectator code from my Beta 11 codebase and alter it as they see fit. The code is highly functional, with a well matured UI experience. The slot remove/add has bugs that should not be difficult to fix. It provides true spectating without the need for a base or trucks to be present, and allows players to enter spectator mode after the game has started. This results in all their structures being destroyed and them being switched to spectator mode. It provides holograms of all structures cued by all players and power + unit counts.

Re: Spectate mode

Posted: 31 May 2013, 12:14
by wei2912
bendib wrote:If anyone in the Warzone team wants it, Legacy is switching to a 2.3 codebase, so they are free to take my spectator code from my Beta 11 codebase and alter it as they see fit. The code is highly functional, with a well matured UI experience. The slot remove/add has bugs that should not be difficult to fix. It provides true spectating without the need for a base or trucks to be present, and allows players to enter spectator mode after the game has started. This results in all their structures being destroyed and them being switched to spectator mode. It provides holograms of all structures cued by all players and power + unit counts.
Though, if two players are in the same team, spectator mode will not work. Be wary of that :)