Droid order similar to scout?

For porting of the campaign to javascript discussions
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Berserk Cyborg
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Droid order similar to scout?

Post by Berserk Cyborg » 08 Aug 2017, 00:14

Is there an order that acts like DORDER_SCOUT with the additional capability to attack anything nearby that the droid happens to discover along its path? Currently the scout order does not make droids attack walls and tank traps which are rather popular in the campaign.

Per
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Re: Droid order similar to scout?

Post by Per » 09 Aug 2017, 20:10

It is a bit odd, because the targeting code explicitly says that AI droids in campaign should not attack walls, but they should do so in multiplayer. See src/ai.cpp line 659.

I have no idea why that exception exists. It has been there since the very beginning. Feel free to remove it - you know best what is good for campaign at this point.

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NoQ
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Re: Droid order similar to scout?

Post by NoQ » 09 Aug 2017, 20:19

Probably for that beta level when you intercept an enemy commander who takes an hour to cross a tiny map from one corner to another, getting stuck in the buildings?

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