Campaign difficulty
Posted: 09 Jun 2017, 22:21
I have made campaign more dynamic based on difficulty in the options menu. This affects mission timers, factory throttles, resources for both player and enemies, transport times, oil bonus... and so on. Normal difficulty is the same classic as we all know and I have added Insane difficulty for those who want even more of a challenge.
The only bug I know of as of now is that sequence cam2diif.ogg is being completely skipped for some reason on the last Beta mission.
The only bug I know of as of now is that sequence cam2diif.ogg is being completely skipped for some reason on the last Beta mission.