Should we use dark unexplored tiles again for campaign?

For porting of the campaign to javascript discussions
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Berserk Cyborg
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Should we use dark unexplored tiles again for campaign?

Post by Berserk Cyborg » 12 May 2019, 06:37

I'd think dark tiles encourages a new player to explore and might help to prevent a them from guessing certain things about the map (like where a base is or whatever).

What say you?

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Forgon
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Re: Should we use dark unexplored tiles again for campaign?

Post by Forgon » 14 May 2019, 10:37

I don't think that this is a good idea, mostly because the tutorial
  • includes recovery of an artifact, which is much easier for a new user
    if the map is visible
  • would cease to be equally useful for both skirmish and campaign games

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MaNGusT
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Re: Should we use dark unexplored tiles again for campaign?

Post by MaNGusT » 14 May 2019, 10:46

as for me, I like when an area is black. Just used to coz other rts games use it.
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Berserk Cyborg
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Re: Should we use dark unexplored tiles again for campaign?

Post by Berserk Cyborg » 17 May 2019, 17:57

Forgon wrote:
14 May 2019, 10:37
mostly because the tutorial
  • includes recovery of an artifact, which is much easier for a new user
    if the map is visible
  • would cease to be equally useful for both skirmish and campaign games
Tutorial stays the same (rules.js isn't loaded here so the new script function setRevealStatus() takes no effect).

Another option would be to make this a hard/insane difficulty feature.

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