teamwar07 - redo of old teamwar map

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lav_coyote25
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teamwar07 - redo of old teamwar map

Post by lav_coyote25 »

gave with the crash when i chose player 0 - going into game went immediate to desktop ... here is mdmp


i have noticed that on a few maps - i have this same problem - i choose p0  and it will crash... i choose any other player...no crash...

why?? ???
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‎"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.
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lav_coyote25
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Re: teamwar07 - redo of old teamwar map

Post by lav_coyote25 »

it works as long as i dont use the player 0 spot.... chose p7 for the game... lasted almost 4 hours...
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‎"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.
Giel
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Re: teamwar07 - redo of old teamwar map

Post by Giel »

Code: Select all

Backtrace:
=>1 0x0044fbb0 drawRadarBlips+0x6f [C:/Documents and Settings/Giel van Schijndel/Mijn documenten/C++/warzone/wz-branch-2.0/src/intdisplay.c:3716] in warzone2100 (0x0044fbb0)
  2 0x004c16ee draw3DScene+0x13e [C:/Documents and Settings/Giel van Schijndel/Mijn documenten/C++/warzone/wz-branch-2.0/src/display3d.c:464] in warzone2100 (0x004c16ee)
  3 0x0041dbe6 displayWorld+0x2d7 [C:/Documents and Settings/Giel van Schijndel/Mijn documenten/C++/warzone/wz-branch-2.0/src/display.c:1646] in warzone2100 (0x0041dbe6)
  4 0x0045ffa4 gameLoop+0x9e5 [C:/Documents and Settings/Giel van Schijndel/Mijn documenten/C++/warzone/wz-branch-2.0/src/loop.c:688] in warzone2100 (0x0045ffa4)
  5 0x004e891d SDL_main+0x8c8(argc=0x7, argv=0x22fd10) [C:/Documents and Settings/Giel van Schijndel/Mijn documenten/C++/warzone/wz-branch-2.0/src/main.c:770] in warzone2100 (0x004e891d)
  6 0x00553a5b console_main+0xdb(argc=0x7, argv=0x22fd10) [/home/sevendays/Warzone/devpkg/SDL-1.2.11/./src/main/win32/SDL_win32_main.c:220] in warzone2100 (0x00553a5b)
  7 0x00553c12 WinMain@16+0x1ae(hInst=0x400000, hPrev=0x0, szCmdLine=0x2423a2, sw=0x1) [/home/sevendays/Warzone/devpkg/SDL-1.2.11/./src/main/win32/SDL_win32_main.c:357] in warzone2100 (0x00553c12)
  8 0x005536ea in warzone2100 (+0x1536ea) (0x005536ea)
  9 0x00401237 in warzone2100 (+0x1237) (0x00401237)
  10 0x004012a8 in warzone2100 (+0x12a8) (0x004012a8)
  11 0x7c816fd7 in kernel32 (+0x16fd7) (0x7c816fd7)
  12 0x00000000 (0x00000000)
3716                                            if((((VIEW_PROXIMITY *)((VIEWDATA *)psCurr->pViewData)->pData)->timeAdded + 60000) <= gameTime)
I'm not sure but I think this is caused by either psCurr, or psCurr->pViewData being NULL.

PS Am I correct in assuming this is the regular, unmodified 2.0.6 (non-PNG) version (although you've installed it in a directory with png in its name)??
"First make sure it works good, only then make it look good." -- Giel
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lav_coyote25
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Re: teamwar07 - redo of old teamwar map

Post by lav_coyote25 »

PS Am I correct in assuming this is the regular, unmodified 2.0.6 (non-PNG) version (although you've installed it in a directory with png in its name)??

no... sorry... i shrunk and saved it so the pic could be uploaded here... ah...shoot.... it also was set for jpg (too old - mind is going... ;D)
‎"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.
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