Mapmakers Questions and Problems
Re: Mapmakers Questions and Problems
omg Tex you were to send it on my e mail not post here eh..
I am confused..
Maybe if you posted them here, you can post them in Showcase ??
And may I tell you what i think on Gmail ??
What is more there is special section Addons where you can post your map, and experienced qualified and knowing pople will tell you what they think..
Thank you for your post and that you believe in me
ah now I understand you mistook the posts topic but somehow it fits your request too
Bye
I am confused..
Maybe if you posted them here, you can post them in Showcase ??
And may I tell you what i think on Gmail ??
What is more there is special section Addons where you can post your map, and experienced qualified and knowing pople will tell you what they think..
Thank you for your post and that you believe in me
ah now I understand you mistook the posts topic but somehow it fits your request too
Bye
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
Re: Mapmakers Questions and Problems
How many structures I can use per one players ?? also 255 ?? becuse scavs limit is about 255 yes ?? I did a map and I was really tired I saw the information about the scavs player 7 limit but i dont remember I was tired.. can somone tell me
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
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- Rookie
- Posts: 21
- Joined: 26 Dec 2010, 04:46
Re: Mapmakers Questions and Problems
Ok ... now my questions
I've sort of recreated a strcraft "Lost Temple" in flaME, but anyhow i try i just cant make clifs "unpassable", and every vehicle passes through them as if they were ramps. I cant find a fix to that, and so i decided to ask here on forum if You might possibly know a solution of some sort.
EDIT:
Figured it out now
New question is:
Why trees are blue, and buildings get all screwed up? Im editing with flaME and testing in 3.0 beta 4
I've sort of recreated a strcraft "Lost Temple" in flaME, but anyhow i try i just cant make clifs "unpassable", and every vehicle passes through them as if they were ramps. I cant find a fix to that, and so i decided to ask here on forum if You might possibly know a solution of some sort.
EDIT:
Figured it out now
New question is:
Why trees are blue, and buildings get all screwed up? Im editing with flaME and testing in 3.0 beta 4
Re: Mapmakers Questions and Problems
Because you can't use buildings and trees in Arizona, etc.
Still, in master builds, it already works, and we all can't wait to see this included into 3.0 too.
Still, in master builds, it already works, and we all can't wait to see this included into 3.0 too.
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
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- Rookie
- Posts: 21
- Joined: 26 Dec 2010, 04:46
Re: Mapmakers Questions and Problems
So my maps will look just fine when 3.0 gets an update, and i don't have to reedit it, just wait for that v3.0 update of some sort ? In that cas i'll just keep on making maps
Re: Mapmakers Questions and Problems
Well, you would probably have to wait for quite some time before it happens (:
So i think you should at least announce that your maps are incompatible with anything but master builds.
I've also deliberately broken this compatibility once (:
So i think you should at least announce that your maps are incompatible with anything but master builds.
I've also deliberately broken this compatibility once (:
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: Mapmakers Questions and Problems
Well I do suggest to learn how to use things on maps
Putting all things together without no rules is no fun I think
Putting all things together without no rules is no fun I think
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
Re: Mapmakers Questions and Problems
Hello.
Can you explain how to remove a gateways that I put on my map.
I do a mistake on it, and it was finished.
Thank's.
Can you explain how to remove a gateways that I put on my map.
I do a mistake on it, and it was finished.
Thank's.
Sorry for my bad English. I'm French.
Re: Mapmakers Questions and Problems
http://forums.wz2100.net/viewtopic.php?p=54887#p54887 wrote: Gateways:
shift-left click - remove gateway
Heretic 2.3 improver and proud of it.
Re: Mapmakers Questions and Problems
Thank you.
I see the topic but when you search, you see a lot of answer and you finish by see nothing.
I forgive me by post my second map in the day.
I see the topic but when you search, you see a lot of answer and you finish by see nothing.
I forgive me by post my second map in the day.
Sorry for my bad English. I'm French.