Mapmakers Questions and Problems

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Merowingg
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Re: Mapmakers Questions and Problems

Post by Merowingg »

omg Tex :) you were to send it on my e mail not post here :) eh..

I am confused..

Maybe if you posted them here, you can post them in Showcase ??

And may I tell you what i think on Gmail ??

What is more there is special section Addons where you can post your map, and experienced qualified and knowing pople will tell you what they think.. :)

Thank you for your post and that you believe in me :)

ah now I understand you mistook the posts topic :) but somehow it fits your request too :)

Bye :)
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero
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Merowingg
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Re: Mapmakers Questions and Problems

Post by Merowingg »

How many structures I can use per one players ?? also 255 ?? becuse scavs limit is about 255 yes ?? I did a map and I was really tired I saw the information about the scavs player 7 limit but i dont remember I was tired.. can somone tell me :)
:)
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero
zamaszysty
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Re: Mapmakers Questions and Problems

Post by zamaszysty »

Ok ... now my questions :D

I've sort of recreated a strcraft "Lost Temple" in flaME, but anyhow i try i just cant make clifs "unpassable", and every vehicle passes through them as if they were ramps. I cant find a fix to that, and so i decided to ask here on forum if You might possibly know a solution of some sort.

EDIT:

Figured it out now ;)

New question is:
Why trees are blue, and buildings get all screwed up? Im editing with flaME and testing in 3.0 beta 4
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NoQ
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Re: Mapmakers Questions and Problems

Post by NoQ »

Because you can't use buildings and trees in Arizona, etc.
Still, in master builds, it already works, and we all can't wait to see this included into 3.0 too.
zamaszysty
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Re: Mapmakers Questions and Problems

Post by zamaszysty »

So my maps will look just fine when 3.0 gets an update, and i don't have to reedit it, just wait for that v3.0 update of some sort ? :) In that cas i'll just keep on making maps ;)
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NoQ
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Re: Mapmakers Questions and Problems

Post by NoQ »

Well, you would probably have to wait for quite some time before it happens (:
So i think you should at least announce that your maps are incompatible with anything but master builds.
I've also deliberately broken this compatibility once (:
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Merowingg
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Re: Mapmakers Questions and Problems

Post by Merowingg »

Well I do suggest to learn how to use things on maps :)

Putting all things together without no rules is no fun I think :)
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero
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Yano
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Re: Mapmakers Questions and Problems

Post by Yano »

Hello.

Can you explain how to remove a gateways that I put on my map.
I do a mistake on it, and it was finished.

Thank's.
Sorry for my bad English. I'm French.
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Iluvalar
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Re: Mapmakers Questions and Problems

Post by Iluvalar »

http://forums.wz2100.net/viewtopic.php?p=54887#p54887 wrote: Gateways:
shift-left click - remove gateway
Heretic 2.3 improver and proud of it.
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Yano
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Re: Mapmakers Questions and Problems

Post by Yano »

Thank you.

I see the topic but when you search, you see a lot of answer and you finish by see nothing. :?
I forgive me by post my second map in the day. :)
Sorry for my bad English. I'm French.
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