PIE questions

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Azraiel
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PIE questions

Post by Azraiel »

Ok, just one really. I opened up warzone.wz and tried to open the pie files there but it caused an error.

I have pie slicer .112 and windows xp.

Any one know what would cause this?
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kage
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Re: PIE questions

Post by kage »

yeah, pie slicer is designed to use the pcx format for textures, and warzone now uses png textures. afaik, all you have to do is edit each pie file by hand to point to a texpage ending in ".pcx" when you want to edit them in pie slicer, and then back to ".png" when you want to test it in-game. if you are friends with programs like sed, it'll save you a lot of time making this transition in either direction.
Azraiel
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Re: PIE questions

Post by Azraiel »

oh ok. Where do I get sed then, or what changes need to be made?
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kage
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Re: PIE questions

Post by kage »

if you're running any kind of *nix, then you've probably already have it. if you're running windows, check out http://gnuwin32.sourceforge.net/packages/sed.htm. if you're interested in it, once you get it, i'll write you up a few sed to do all the hard work
Azraiel
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Re: PIE questions

Post by Azraiel »

Ok, I downloaded it.
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DevUrandom
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Re: PIE questions

Post by DevUrandom »

In this case something like this might work:

Code: Select all

/TEXTURE/s/\.png/\.pcx/
Azraiel
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Re: PIE questions

Post by Azraiel »

OK, I will mess around with it.
Azraiel
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Re: PIE questions

Post by Azraiel »

Second question: In the editor, the green grid, is that mapping out a map square in game? I am assuming it is.
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kage
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Re: PIE questions

Post by kage »

if you zoom out, you'll see a big square with a thicker line -- that's a map square. the small squares are just subdivisions, with the smallest lines being the smallest possible distance between points.
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