Where to find a PIE editor?

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Re: Where to find a PIE editor?

Postby Dororo » 08 May 2012, 14:23

I was also looking for a solution and found this:
f.i.:

Dim oMyObject as Object
Dim MyUDT as Object
Set oMyObject = CreateObject("MyProject.MyClass")
MyUDT = oMyObject.MyMethod '<-- This line generates a run-time error
' if MyMethod returns a UDT.

So, A method which would return or accept a UDT can't be accessed or be started if using late bond, that would may work
if you use early bond in the program. I don't have the source code of pieslicer nor deeper skills in assembling, may one of
you can test if its that problem, then it would work in W7 (in case of).
Another thing what I found out has something to do with server access (internal) and so rt429 could be an access-error
too. All along with ACX of course.
I will try to find a solution, if there is nothing to find 'll go back to XP-mode as well :D
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Re: Where to find a PIE editor?

Postby Amiral JCDG » 29 May 2012, 18:58

Hello !
Could someone tell me where i can find a pie editor which works with Warzone ? I read this forum, and i didn't manage to find anything :(
Thanks
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Re: Where to find a PIE editor?

Postby Berg » 29 May 2012, 22:35

http://www.angelfire.com/falcon/stratadrake/utils/ or use misfit mm3d or use blender ..make you models in native pie with pie slicer or make it in obj format and convert it to pie with the other editors and the conversion tools found in tools folder in game download.
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Re: Where to find a PIE editor?

Postby crass » 31 May 2012, 00:29

Berg wrote:http://www.angelfire.com/falcon/stratadrake/utils/ or use misfit mm3d or use blender ..make you models in native pie with pie slicer or make it in obj format and convert it to pie with the other editors and the conversion tools found in tools folder in game download.

that don't work on windows 7
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Re: Where to find a PIE editor?

Postby Berg » 31 May 2012, 00:35

crass wrote:that don't work on windows 7

PieSlicer works in earlier windows and if you cant get it working then use other 3D model programs suggested.
misfit and blender work in win7
If you don't want to put some effort into what your doing don't expect others to do it for you.
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Re: Where to find a PIE editor?

Postby crass » 31 May 2012, 00:38

Berg wrote:
crass wrote:that don't work on windows 7

PieSlicer works in earlier windows and if you cant get it working then use other 3D model programs suggested.
misfit and blender work in win7
If you don't want to put some effort into what your doing don't expect others to do it for you.

there is no guide to tell us what to do so we just guess?
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Re: Where to find a PIE editor?

Postby cybersphinx » 31 May 2012, 00:42

You get some version of wmit, use it to convert PIEs to/from OBJ, then use Blender or whatever to modify the OBJ file.
We want information... information... information.
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Re: Where to find a PIE editor?

Postby Amiral JCDG » 31 May 2012, 10:18

Thanks, I will see that all. :)
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Re: Where to find a PIE editor?

Postby Amiral JCDG » 01 Jun 2012, 19:22

Blender works perfectly :wink: , I can generate .obj files, but the obj2pie bugs and i cant run WMIT. :cry:
I have seen the things developpers did on the http://artrev2100.sourceforge.net/forum/index.php
Its amazing !

For the moment, I try to be familiar with Blender, but if you could explain me a way to easily convert obj to pie and pie to obj, and then how to include my new .pie files into the game (there are no separated files anymore, all is in the base.wz and the mp.wz directories...), this would be nice. :D
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Re: Where to find a PIE editor?

Postby Amiral JCDG » 01 Jun 2012, 21:09

I tried with the .py files in the 'tools' directory, but it doesn't work.
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Re: Where to find a PIE editor?

Postby Berg » 01 Jun 2012, 23:05

http://sourceforge.net/apps/phpbb/wzgra ... p?f=3&t=12
Amiral JCDG wrote:I tried with the .py files in the 'tools' directory, but it doesn't work.

What OS are you using?
you need to read the reame file that is with obj2pie converter.
http://sourceforge.net/projects/wzgraph ... j2pie-win/
I suspect you to be on windows.
If so use 7zip to unpack base.wz and mp.wz and put them in folders base and mp in you data directory.
then follow the tutorial from WZGM on installing your first model.
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Re: Where to find a PIE editor?

Postby Amiral JCDG » 02 Jun 2012, 09:58

Yes, I'm on windows 7 64bit.
Oh, I didn't know that the mp and base files were archives ! Thanks !
I already read the readme file of obj2pie, but the problem is that in the pie file generated, there are only '0.0000' coordinates. But maybe it is because it sel the scale at 0...

Thank you very much Berg !
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Re: Where to find a PIE editor?

Postby Berg » 02 Jun 2012, 10:20

remember to set the scaler at at least 1 as anything x0=0
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Re: Where to find a PIE editor?

Postby Amiral JCDG » 03 Jun 2012, 10:51

No, this was not the problem. Even if I set the scale at 50 for example. Obj2pie.exe crashes and leaves the .pie file with only 0.000000 values everywhere.

I found another software to convert 3d files into a lot of formats : 3D Object Converter. It opens .pie, .obj, .3ds, etc files. But when i try to convert .pie to .3ds (in order to load it into blender), sometimes the .3ds file cannot be loaded by blender, sometimes 3D Object converter simply doesn't creates the .3ds file :?.

I also tried to modify manually the .obj files : I copied the coordinates from the .pie file into the .obj (respecting the syntax). It worked first (with the viper model), but then not anymore (blender reports errors from its .py import dlls).

I dont know what to do :cry:
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