Where to find a PIE editor?

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Re: Where to find a PIE editor?

Postby Berg » 03 Jun 2012, 21:08

You could try recompile the obj2pie.c on your machine that might fix the issue it was compiled a long time back so it maybe out dated.
compile command: gcc obj2pie.c -o obj2pie -lm
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Re: Where to find a PIE editor?

Postby Amiral JCDG » 04 Jun 2012, 10:36

I recompiled the program with codeblocks, but this is the same : it crashes, and the .pie file is totally empty.
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Re: Where to find a PIE editor?

Postby Berg » 04 Jun 2012, 11:26

Amiral JCDG wrote:I recompiled the program with codeblocks, but this is the same : it crashes, and the .pie file is totally empty.

Post your object file I'll convert it if its not got errors.
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Re: Where to find a PIE editor?

Postby Amiral JCDG » 04 Jun 2012, 22:03

That's one of my first models with Blender. The cannon can rotate up and down, but I think this cannot be reproduced in the .pie format.
I had to zip it, because posting .obj files on the forum is not allowed... :hmm:
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Re: Where to find a PIE editor?

Postby Berg » 05 Jun 2012, 01:19

urret3.pie is pie3 format
turret2.pie is pie2 format
turret.png is just a stand in texture for place holder in pie texture data
turret.obj is your turret rescaled to be more a size for warzone it will need scaling.
Its a very nice and detailed model 936 polygon is a lot but is ok if you dont use to many in game.
You will now need to texture your model and I'm not sure but I think your obj file has errors as I could not get it to convert in obj2pie either.
I loaded your obj into misfit my model program and rescale and resave it then i converted it.
You should start a threat and Keep all your modelling trials and tribulations there so others can see what you find and what your solutions are.
snapshot.jpg

PS: I worked out whats wrong with the obj2pie convert you files has a space in its name so it is not being found ..use names without spaces in them.
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Re: Where to find a PIE editor?

Postby Amiral JCDG » 05 Jun 2012, 18:25

Thank you Berg !
But I have a problem : I know that the compression type I have to use for the base and mp directories is the zip one, but there are too many encrypting options in 7zip, I don't know which to use. I tried for some, but warzone crashed, saying that it couldn't find the data files. The original base.wz file takes 59Mb, and the maximum i can obtain for it after recompression is around 40Mb O_o ...
Yes, my model has too many triangles, I will reduce their number in my future models :3
Another question : can I generate the png image for the model and where do I have to put it ? It must be in accordance with the pie format I think.

Ok for the spaces in names, I will pay attention :D
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Re: Where to find a PIE editor?

Postby Berg » 05 Jun 2012, 20:51

Amiral JCDG wrote:but there are too many encrypting options in 7zip

I dont know about 7zip I just use tar.gz I am on a linux machine. Then i change the file extension to .wz the game knows what to do then. There is a tutorial on mods some place. I have looked but i cant find a topic for adding mod and its first coffee time.
Amiral JCDG wrote:Another question : can I generate the png image for the model and where do I have to put it ?

If your just using it by adding texture to data follow this tutorial http://sourceforge.net/apps/phpbb/wzgra ... 12&start=0 as for making a mod wrf folder files are needed texture texpages file folder and pie file structs folder ore needed.
I dont make mods i leave that too others.
Remember its all learning to start with how and what works best in models how to insert your model into game and or make a mod.
Good Luck and you only fail if you stop trying.
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Re: Where to find a PIE editor?

Postby Amiral JCDG » 06 Jun 2012, 11:50

Ok, sorry, I forgot this tutorial XD. What would I do without you Berg ? :3
I will try again to find how to compress correctly the base and mp files.
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Re: Where to find a PIE editor?

Postby Boris » 22 Jul 2012, 00:13

pie editor not work on w7..only xp..if you wont full apps,, tell me and i will send you.
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Re: Where to find a PIE editor?

Postby Amiral JCDG » 02 Oct 2012, 19:49

Ok, sorry for my silence during a few months :oops: .
I didn't yet manage to compress the mp and base files making them understandable for the game, even without modifying their content :?. I can now obtain quite the same file size, but warzone simply crashes...
I opened the original and the recompressed files with Notepad++, and I saw only a difference into the 2 first lines. So I copyed them from the original into the recompressed XD , but it doesn't work.
If somebody could help me please...
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Re: Where to find a PIE editor?

Postby stiv » 02 Oct 2012, 21:34

Just use regular zip. I *believe* 7zip is a completely different algorithm.
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Re: Where to find a PIE editor?

Postby Amiral JCDG » 03 Oct 2012, 19:08

Yes, but I already did it with regular zip compression format (in 7zip, i chose the zip format, compression level "none").
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Re: Where to find a PIE editor?

Postby shpooky_ » 24 Nov 2012, 23:57

i download pie editor but then i don't know what to do next i need a someone to make a step by step guide
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Re: Where to find a PIE editor?

Postby Xenon » 19 May 2013, 15:14

I run a pie slicer and get this error. who knows what to do?
P.S: OS win 7

Image
Sorry for my english

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Re: Where to find a PIE editor?

Postby Mysteryem » 20 May 2013, 13:05

Xenon wrote:P.S: OS win 7

Pie slicer's textured view does not work on Vista/Win7.

You will have to make do with viewing the textured pie files in-game or using another program capable of displaying textured pie files, e.g. WMIT.
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