Page 50 of 50

Re: FlaME -- The Warzone 2100 Map Editor

Posted: 17 Dec 2015, 22:24
by Berg

Re: FlaME -- The Warzone 2100 Map Editor

Posted: 22 Dec 2015, 22:31
by Simmons
Ok, so, i`ve noticed that there aren`t any real guides on actually installing this stuff, i`ve tried the auto installer, on atlassion, but i can`t get the tilesets to work, and i`m missing a couple of .Pies. so, can someone help me?

Re: FlaME -- The Warzone 2100 Map Editor

Posted: 07 Jan 2018, 21:52
by flavitu
I never installed Flame or Edit World (wiki) but think that is important to the future of the project .
So I think (but I'm not a programming user) maybe for Linux users there are a software that can be used to do front-end for this task - Gambas → http://gambas.sourceforge.net/

This IDE is siimilar to Visual Basic and Java , maybe someone can do a good editor with this and then for Linux users finally have a native program to build maps.

Re: FlaME -- The Warzone 2100 Map Editor

Posted: 06 Oct 2018, 17:26
by dhayfule
I followed all the instructions correctly mentioned on https://warzone.atlassian.net/wiki/spac ... E+on+Linux

However I am receiving this exception. What exactly is missing.

Unhandled Exception:
System.TypeInitializationException: The type initializer for 'FlaME.modProgram' threw an exception. ---> System.IO.FileNotFoundException: Could not load file or assembly or one of its dependencies.
at FlaME.clsBrush..ctor (System.Double InitialRadius, FlaME.clsBrush+enumShape InitialShape) [0x0001e] in <a5ff93dc96f14a84b98d76f832732857>:0
at FlaME.modProgram..cctor () [0x00026] in <a5ff93dc96f14a84b98d76f832732857>:0

Re: FlaME -- The Warzone 2100 Map Editor

Posted: 25 Nov 2018, 08:19
by moltengear
Please give the source.
https://github.com/flail/flaME
The page is not available. I want to rewrite to C ++.

Re: FlaME -- The Warzone 2100 Map Editor

Posted: 25 Nov 2018, 19:11
by Berserk Cyborg
moltengear wrote:
25 Nov 2018, 08:19
Please give the source.
https://github.com/flail/flaME
The page is not available. I want to rewrite to C ++.
Looks like they deleted their repo. We still have it here https://github.com/Warzone2100/flaME.

Edit: Or sharpflame which is more modern https://github.com/bchavez/SharpFlame.

Re: FlaME -- The Warzone 2100 Map Editor

Posted: 26 Nov 2018, 02:29
by WZ2100ModsFAn
Berserk Cyborg wrote:
25 Nov 2018, 19:11
moltengear wrote:
25 Nov 2018, 08:19
Please give the source.
https://github.com/flail/flaME
The page is not available. I want to rewrite to C ++.
Looks like they deleted their repo. We still have it here https://github.com/Warzone2100/flaME.
Is there some way some one can update the old repo?
Now i remember SharpFlaME https://github.com/bchavez/SharpFlame
but i can't download it's exe anymore which means i have to compile it myself. :(
I remember this repo had a forum cowboy used for updates.
can someone upload a compiled .exe here?
The reason is that my visual studio community (The open source one i thought and read) expired which means i can't use it anymore.
Also thanks.

Re: FlaME -- The Warzone 2100 Map Editor

Posted: 26 Nov 2018, 08:43
by moltengear
SharpFlame uses several unknown libraries to me. flaME uses unknown Matrix3D.
I have already found several implementations of this library. But nothing fits. Super.
In extreme case, I will have to slowly dig into the matrix functions.

Re: FlaME -- The Warzone 2100 Map Editor

Posted: 27 Nov 2018, 19:41
by pastdue
WZ2100ModsFAn wrote:
26 Nov 2018, 02:29
The reason is that my visual studio community (The open source one i thought and read) expired which means i can't use it anymore.
See: https://visualstudio.microsoft.com/vs/s ... y-license/

And here: https://docs.microsoft.com/en-us/visual ... ual-studio

Re: FlaME -- The Warzone 2100 Map Editor

Posted: 28 Nov 2018, 00:51
by WZ2100ModsFAn
pastdue wrote:
27 Nov 2018, 19:41
WZ2100ModsFAn wrote:
26 Nov 2018, 02:29
The reason is that my visual studio community (The open source one i thought and read) expired which means i can't use it anymore.
See: https://visualstudio.microsoft.com/vs/s ... y-license/

And here: https://docs.microsoft.com/en-us/visual ... ual-studio
I got one question and please move this post if necessary.
What do i need before i start the installation to select in one of the checkboxes?