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Re: FlaME -- The Warzone 2100 Map Editor

Posted: 17 Dec 2015, 22:24
by Berg

Re: FlaME -- The Warzone 2100 Map Editor

Posted: 22 Dec 2015, 22:31
by Simmons
Ok, so, i`ve noticed that there aren`t any real guides on actually installing this stuff, i`ve tried the auto installer, on atlassion, but i can`t get the tilesets to work, and i`m missing a couple of .Pies. so, can someone help me?

Re: FlaME -- The Warzone 2100 Map Editor

Posted: 07 Jan 2018, 21:52
by flavitu
I never installed Flame or Edit World (wiki) but think that is important to the future of the project .
So I think (but I'm not a programming user) maybe for Linux users there are a software that can be used to do front-end for this task - Gambas → http://gambas.sourceforge.net/

This IDE is siimilar to Visual Basic and Java , maybe someone can do a good editor with this and then for Linux users finally have a native program to build maps.

Re: FlaME -- The Warzone 2100 Map Editor

Posted: 06 Oct 2018, 17:26
by dhayfule
I followed all the instructions correctly mentioned on https://warzone.atlassian.net/wiki/spac ... E+on+Linux

However I am receiving this exception. What exactly is missing.

Unhandled Exception:
System.TypeInitializationException: The type initializer for 'FlaME.modProgram' threw an exception. ---> System.IO.FileNotFoundException: Could not load file or assembly or one of its dependencies.
at FlaME.clsBrush..ctor (System.Double InitialRadius, FlaME.clsBrush+enumShape InitialShape) [0x0001e] in <a5ff93dc96f14a84b98d76f832732857>:0
at FlaME.modProgram..cctor () [0x00026] in <a5ff93dc96f14a84b98d76f832732857>:0

Re: FlaME -- The Warzone 2100 Map Editor

Posted: 25 Nov 2018, 08:19
by moltengear
Please give the source.
https://github.com/flail/flaME
The page is not available. I want to rewrite to C ++.

Re: FlaME -- The Warzone 2100 Map Editor

Posted: 25 Nov 2018, 19:11
by Berserk Cyborg
moltengear wrote: 25 Nov 2018, 08:19 Please give the source.
https://github.com/flail/flaME
The page is not available. I want to rewrite to C ++.
Looks like they deleted their repo. We still have it here https://github.com/Warzone2100/flaME.

Edit: Or sharpflame which is more modern https://github.com/bchavez/SharpFlame.

Re: FlaME -- The Warzone 2100 Map Editor

Posted: 26 Nov 2018, 02:29
by WZ2100ModsFAn
Berserk Cyborg wrote: 25 Nov 2018, 19:11
moltengear wrote: 25 Nov 2018, 08:19 Please give the source.
https://github.com/flail/flaME
The page is not available. I want to rewrite to C ++.
Looks like they deleted their repo. We still have it here https://github.com/Warzone2100/flaME.
Is there some way some one can update the old repo?
Now i remember SharpFlaME https://github.com/bchavez/SharpFlame
but i can't download it's exe anymore which means i have to compile it myself. :(
I remember this repo had a forum cowboy used for updates.
can someone upload a compiled .exe here?
The reason is that my visual studio community (The open source one i thought and read) expired which means i can't use it anymore.
Also thanks.

Re: FlaME -- The Warzone 2100 Map Editor

Posted: 26 Nov 2018, 08:43
by moltengear
SharpFlame uses several unknown libraries to me. flaME uses unknown Matrix3D.
I have already found several implementations of this library. But nothing fits. Super.
In extreme case, I will have to slowly dig into the matrix functions.

Re: FlaME -- The Warzone 2100 Map Editor

Posted: 27 Nov 2018, 19:41
by pastdue
WZ2100ModsFAn wrote: 26 Nov 2018, 02:29 The reason is that my visual studio community (The open source one i thought and read) expired which means i can't use it anymore.
See: https://visualstudio.microsoft.com/vs/s ... y-license/

And here: https://docs.microsoft.com/en-us/visual ... ual-studio

Re: FlaME -- The Warzone 2100 Map Editor

Posted: 28 Nov 2018, 00:51
by WZ2100ModsFAn
pastdue wrote: 27 Nov 2018, 19:41
WZ2100ModsFAn wrote: 26 Nov 2018, 02:29 The reason is that my visual studio community (The open source one i thought and read) expired which means i can't use it anymore.
See: https://visualstudio.microsoft.com/vs/s ... y-license/

And here: https://docs.microsoft.com/en-us/visual ... ual-studio
I got one question and please move this post if necessary.
What do i need before i start the installation to select in one of the checkboxes?

Re: FlaME -- The Warzone 2100 Map Editor

Posted: 17 Dec 2018, 13:28
by Forgon
Could someone upload FlaME tilesets for a version newer than 2.3?
They are no longer available in this thread due to link rot.

Re: FlaME -- The Warzone 2100 Map Editor

Posted: 18 Dec 2018, 09:22
by Berg
the tiles master is using should be able to be used if you mipmap them?

also have a look at sharpe flame by cowboy

Re: FlaME -- The Warzone 2100 Map Editor

Posted: 19 Jul 2019, 19:08
by MIH-XTC
I have a feature request for any FlaMe maintainer out there that might happen to see this.

Could you update the objects to read in.json instead of the old .txt format? We can't import current master stats into FlaMe because of this. Thanks.

Re: FlaME -- The Warzone 2100 Map Editor

Posted: 22 Aug 2019, 20:19
by yogiman
Anyone got FlaME working on Debian 10, the default repository doesn't complete mono-vbnc. Attempting to install an alternative repo from the mono main site, also results in failure...

If anyone can offer any suggestions that may help that would be great.

Re: FlaME -- The Warzone 2100 Map Editor

Posted: 03 Jan 2022, 21:01
by Victik
Hello, before i spent hours to get it to work i would like to know if it is still possible to work on current systems. For example, i'm running on windows 8.1 (i know,,, its less controlling my machine) and ive been trying to get the tile sets and objects in there all day now but with no avail. I'm familiar with this stuff but this program just isnt cooperating with me. The tutorial about getting tilesets and objects into Flame is unclear, is there any step-by-step video or a better guide about it? I have a write-access folder, i have the right tilesets and objects (compatible with "all"), i did exactly what the guide says, i even put the TTP file in its face so to speak and still no luck.

In short: i'm just looking for a step by step guide/tutorial about implementing tilesets and objects, text or video...