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Re: FlaME -- The Warzone 2100 Map Editor
Posted: 18 May 2013, 21:38
by Merowingg
It is not the only one. And in the history of FlaMe and forum there were rapid changes, always resulting in wors or better cooperation. No worries so far, and if the day come, there are people who will save FlaMe wit all their knowledge I can assure.
Re: FlaME -- The Warzone 2100 Map Editor
Posted: 18 Jun 2013, 00:11
by agentdouble0hi0
Everytime I open up flame I get errors saying that the tilesets and objects are missing, I have set up the directories, is there something I am missing here?
Re: FlaME -- The Warzone 2100 Map Editor
Posted: 18 Jun 2013, 06:20
by Merowingg
Oh yes
You have to download those two things for FlaMe too, put it to a folder and set it from the options menu. All information about how to do it, was said here numerous times, just scroll back this thread few times to see the latest one
Re: FlaME -- The Warzone 2100 Map Editor
Posted: 18 Jun 2013, 08:46
by agentdouble0hi0
Well, oddly enough I have done all of that already and it is still saying they are missing for the tilesets and it cannot find path for the objects.
Re: FlaME -- The Warzone 2100 Map Editor
Posted: 18 Jun 2013, 15:47
by AWarZoner
Hope that helps.
Andrie
P.S. I quoted the
first post in the thread.
Re: FlaME -- The Warzone 2100 Map Editor
Posted: 19 Jun 2013, 22:17
by agentdouble0hi0
Dang, your help is like an insult, of course I read the first posts and read through it. I found out what the problem was but it wasn't anything that was on here.
Re: FlaME -- The Warzone 2100 Map Editor
Posted: 20 Jun 2013, 06:20
by NoQ
I've heard a few times that some people have it not working, even though they claimed they did everything correctly. Yet none of them managed to investigate the issue, and since it works for me, i have no idea what's going on.
Re: FlaME -- The Warzone 2100 Map Editor
Posted: 20 Jun 2013, 11:48
by AWarZoner
P.S. I made the same mistake.
Andrie
Re: FlaME -- The Warzone 2100 Map Editor
Posted: 22 Jun 2013, 14:31
by rinux
in setting.ini DefaultObjectDataPathNum was set to -1 i changed it to 0 that fixed it for me
Re: FlaME -- The Warzone 2100 Map Editor
Posted: 28 Jul 2013, 17:26
by Merowingg
Gentlemen,
Those who have problems with not visible objecdata and tilesets, while on the windows 7. Run the program on the admistrator settings. It have solved my problem entirely.
Best wishes and make some maps! noise
Bye
Re: FlaME -- The Warzone 2100 Map Editor
Posted: 23 Aug 2013, 01:13
by Spyro_Drag
i may know wuts going on, ive recently re-installed flame onto my new system (WinXP Pro 64-Bit Edition) and i changed some settings after i had flaim working, fo instance, when flaim first starts up, it ussually promts you for the paths to the tileset and object data files. i had told it not too, i think this caused the program to quick check (and fail) those paths but it did so too quickly and miss-read the data, once i changed it back the problem dissapeard, the only thing is, you have to deal with an extra pop up. oh well....
Re: FlaME -- The Warzone 2100 Map Editor
Posted: 19 Sep 2013, 11:03
by brucejje
Could anyone re-upload the tilesets?
the current link is broken!
A short tutorial on where to put the files would be respected as well!
For I have not been able to find either.
Kind regards,
Bruce
Re: FlaME -- The Warzone 2100 Map Editor
Posted: 20 Sep 2013, 18:06
by NoQ
The links are working, you are clicking alternative links that are broken.
Tutorials are available in the first post as well.
Re: FlaME -- The Warzone 2100 Map Editor
Posted: 31 Dec 2013, 10:09
by Bobnmike
I have both the "tilesets.zip" and "3.1_b4-objects.zip" downloaded and in a folder. When FlaME opens and asks me for the directories I give them to it. The objects work fine and show up in the program but There are no tilesets...
Re: FlaME -- The Warzone 2100 Map Editor
Posted: 16 Mar 2014, 10:41
by Merowingg
Hello Gentlemen,
If I was to use flaMe 1.27 will it bring all evil to earth or can I use this so archaic yet so willing to work for me program? Of course I ask, so my maps would work too.
Regards,
Mero