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Re: FlaME -- The Warzone 2100 Map Editor

Posted: 02 May 2013, 06:31
by Bobnmike
Ok, I'm trying to run flame on my mac, but every time I go into terminal and type in "mono FlaME.exe" I get:

Cannot open assembly 'FlaME.exe': No such file or directory.

I downloaded: 1. FlaMEv1-29mono.zip
2. tilesets.zip
3. 1_b4-objects.zip

I put them all in the FlaME folder that was automatically extracted when I downloaded 1. That folder is on the Mac hard drive. What am I doing wrong? (I have a mac os x 10.5.8)
I also have no knowledge what so ever about terminal.

Re: FlaME -- The Warzone 2100 Map Editor

Posted: 02 May 2013, 07:22
by NoQ
You are running the command in a wrong current directory.

Re: FlaME -- The Warzone 2100 Map Editor

Posted: 02 May 2013, 07:26
by Bobnmike
And what would be the correct "current directory"

Re: FlaME -- The Warzone 2100 Map Editor

Posted: 02 May 2013, 07:27
by NoQ
Where FlaME.exe is.

Re: FlaME -- The Warzone 2100 Map Editor

Posted: 02 May 2013, 07:38
by Bobnmike
its in the FlaME folder

Re: FlaME -- The Warzone 2100 Map Editor

Posted: 02 May 2013, 07:43
by NoQ
That wasn't a question (none of the two).

Re: FlaME -- The Warzone 2100 Map Editor

Posted: 02 May 2013, 07:51
by Bobnmike
delete

Re: FlaME -- The Warzone 2100 Map Editor

Posted: 02 May 2013, 19:10
by Spyro_Drag
a directory is a drive, for instance, C: is commonly the default for Windows users. while D: would primarily be the optical drive. some computers have multiple drives, you need to identify which drive Flame is installed on, then make the terminal use that drive when looking for flame.

Re: FlaME -- The Warzone 2100 Map Editor

Posted: 02 May 2013, 19:19
by Bobnmike
I sorted all that out now i get:


Missing method Int in assembly /Users/tedandkylebascom/FlaME/FlaME.exe, type Microsoft.VisualBasic.Conversion

Unhandled Exception:
System.TypeInitializationException: An exception was thrown by the type initializer for FlaME.modProgram ---> System.IO.FileNotFoundException: Could not load file or assembly 'Microsoft.VisualBasic, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies.
File name: 'Microsoft.VisualBasic, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'
at FlaME.clsBrush..ctor (Double InitialRadius, enumShape InitialShape) [0x00000] in <filename unknown>:0
at FlaME.modProgram..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
[ERROR] FATAL UNHANDLED EXCEPTION: System.TypeInitializationException: An exception was thrown by the type initializer for FlaME.modProgram ---> System.IO.FileNotFoundException: Could not load file or assembly 'Microsoft.VisualBasic, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies.
File name: 'Microsoft.VisualBasic, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'
at FlaME.clsBrush..ctor (Double InitialRadius, enumShape InitialShape) [0x00000] in <filename unknown>:0
at FlaME.modProgram..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---


Im also looking for the download link for Visual basic Support package for mac os x. (mono)

Re: FlaME -- The Warzone 2100 Map Editor

Posted: 03 May 2013, 14:59
by Merowingg
Gentlemen I have installed FlaMe 1.29

I use those two.

tilesets.zip Contains Warzone 2.3 series tilesets All

3.1_b4-objects.zip Most recent Warzone 3.1 series objects 1.26+

Are those correct for newest works?

And I have this error each time I run FlaMe.
error.png
error.png (8.41 KiB) Viewed 20831 times

Re: FlaME -- The Warzone 2100 Map Editor

Posted: 07 May 2013, 20:17
by Fabio_IT
1.29 does,'t work properly for me too.
i'm using 1.27 and 1.28 portable

Re: FlaME -- The Warzone 2100 Map Editor

Posted: 07 May 2013, 22:44
by Merowingg
Thank you for info Fabio. Well I already knew that, I was rather made to install it, mainly by the strange issues with some of my maps.

I still believe a savior, NoQ help? Will help me with that issue. I did not make a map yet in it, bu this message scares me a little already ---> :augh:

Re: FlaME -- The Warzone 2100 Map Editor

Posted: 07 May 2013, 22:49
by Spyro_Drag
Mero, i ran into that issue once, i think its a registry issue. you may need to use a registry cleaner. also, wernt you going to send me a copy of that map?

Re: FlaME -- The Warzone 2100 Map Editor

Posted: 07 May 2013, 23:46
by Merowingg
It opened in flame 1.29 Spyro, so I finally could count my oils ;)

I have no idea how clean registers and if it is dangerous ;)

Re: FlaME -- The Warzone 2100 Map Editor

Posted: 18 May 2013, 18:15
by Originway
I am wondering with all the changes going on by the devs what happens when they break flame so it don't work anymore on newest builds?
this is the only map editor that we have