FlaME -- The Warzone 2100 Map Editor

Get some help with creating maps or modding.
Need a map editor or other tools, look here!
User avatar
JDW
Regular
Regular
Posts: 1669
Joined: 18 May 2010, 20:44

Re: flaME -- The Warzone 2100 Map Editor

Post by JDW » 30 Oct 2010, 21:23

Any chance that flaME could get ported to Linux (without having to use mono)?
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce

User avatar
NoQ
Special
Special
Posts: 6225
Joined: 24 Dec 2009, 11:35
Location: /var/zone

Re: flaME -- The Warzone 2100 Map Editor

Post by NoQ » 31 Oct 2010, 00:13

Heh ... i wish it were ported at least *with* using mono (: Mono's not too bad, by the way ... it's almost native ^^
Anyway, i have another question. Will the flaME's source code ever be published? :D

With this, maybe we could at least make it more "mono-compatible".

User avatar
macuser
Regular
Regular
Posts: 1052
Joined: 19 Mar 2010, 23:35
Location: USA
Contact:

Re: flaME -- The Warzone 2100 Map Editor

Post by macuser » 31 Oct 2010, 03:09

i have done so (mac will work with linux)
ArtRev Website

ImageImage

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6

User avatar
NoQ
Special
Special
Posts: 6225
Joined: 24 Dec 2009, 11:35
Location: /var/zone

Re: flaME -- The Warzone 2100 Map Editor

Post by NoQ » 31 Oct 2010, 03:19

macuser: This version is very old already, and has some bad problems. Could you please give us some recipe of how you did it, so that we could get a newer version working? (:

User avatar
macuser
Regular
Regular
Posts: 1052
Joined: 19 Mar 2010, 23:35
Location: USA
Contact:

Re: flaME -- The Warzone 2100 Map Editor

Post by macuser » 01 Nov 2010, 14:10

well unfortunately the new version will not work because it was written in .net 2010 and as of yet mono has no support for version 2010 :(
ArtRev Website

ImageImage

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6

User avatar
JDW
Regular
Regular
Posts: 1669
Joined: 18 May 2010, 20:44

Re: flaME -- The Warzone 2100 Map Editor

Post by JDW » 01 Nov 2010, 16:58

If only I had the time to learn the skills to make an open source map editor written in a cross-platform framework like Qt. :(

Maybe this should go on my TODO list :hmm:

(Or someone else could pick up this task in any other open source cross-platform language of their liking and maybe even release it under GPL? :wink: )
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce

User avatar
macuser
Regular
Regular
Posts: 1052
Joined: 19 Mar 2010, 23:35
Location: USA
Contact:

Re: flaME -- The Warzone 2100 Map Editor

Post by macuser » 01 Nov 2010, 17:05

Actually emdek is working on one in qt (although i haven't seen him around much :( ) http://sourceforge.net/projects/wz2100mapeditor/
ArtRev Website

ImageImage

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6

User avatar
JDW
Regular
Regular
Posts: 1669
Joined: 18 May 2010, 20:44

Re: flaME -- The Warzone 2100 Map Editor

Post by JDW » 01 Nov 2010, 17:43

@ Macuser: Thank you for that info. :)

@emdek: You're The Man. Cheers! Keep up the good work lad! :3
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce

User avatar
macuser
Regular
Regular
Posts: 1052
Joined: 19 Mar 2010, 23:35
Location: USA
Contact:

Re: flaME -- The Warzone 2100 Map Editor

Post by macuser » 01 Nov 2010, 19:18

ArtRev Website

ImageImage

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6

User avatar
JDW
Regular
Regular
Posts: 1669
Joined: 18 May 2010, 20:44

Re: flaME -- The Warzone 2100 Map Editor

Post by JDW » 01 Nov 2010, 19:35

Okay.. But what exactly should I be looking at?
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce

User avatar
effigy
Regular
Regular
Posts: 1217
Joined: 22 Jan 2010, 03:21
Contact:

Re: flaME -- The Warzone 2100 Map Editor

Post by effigy » 01 Nov 2010, 20:28

I assume he's suggesting Emdek get poked about continuing work on his editor.
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241

User avatar
NoQ
Special
Special
Posts: 6225
Joined: 24 Dec 2009, 11:35
Location: /var/zone

Re: flaME -- The Warzone 2100 Map Editor

Post by NoQ » 01 Nov 2010, 20:36

I know Qt4 a little, so probably i could've helped.
I just don't know where to start (:

User avatar
macuser
Regular
Regular
Posts: 1052
Joined: 19 Mar 2010, 23:35
Location: USA
Contact:

Re: flaME -- The Warzone 2100 Map Editor

Post by macuser » 01 Nov 2010, 20:43

the point i was making was that emdek used to be active but has since become inactive (not been round for a while)
ArtRev Website

ImageImage

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6

User avatar
JDW
Regular
Regular
Posts: 1669
Joined: 18 May 2010, 20:44

Re: flaME -- The Warzone 2100 Map Editor

Post by JDW » 01 Nov 2010, 21:58

Emdek did drop by a week ago though. Anyhow, he may just be pretty busy with real life.
hao wrote:I just don't know where to start (:
Apparently, the most recent commit to Emdek's project was done by SafetyOff. Perhaps Safetyoff could guide you (if he really does have an idea).

Emdek's project has been released under the GPL, so you could make a fork of it, if you wish to go in another direction.
Last edited by JDW on 01 Nov 2010, 22:48, edited 1 time in total.
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce

User avatar
macuser
Regular
Regular
Posts: 1052
Joined: 19 Mar 2010, 23:35
Location: USA
Contact:

Re: flaME -- The Warzone 2100 Map Editor

Post by macuser » 01 Nov 2010, 22:26

emdek and i used to chat all the time on irc but it seems he has lost interest :|
ArtRev Website

ImageImage

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6

Post Reply