FlaME -- The Warzone 2100 Map Editor

Get some help with creating maps or modding.
Need a map editor or other tools, look here!
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Re: FlaME -- The Warzone 2100 Map Editor

Post by Berg » 17 Dec 2015, 22:24

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Re: FlaME -- The Warzone 2100 Map Editor

Post by Simmons » 22 Dec 2015, 22:31

Ok, so, i`ve noticed that there aren`t any real guides on actually installing this stuff, i`ve tried the auto installer, on atlassion, but i can`t get the tilesets to work, and i`m missing a couple of .Pies. so, can someone help me?

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Re: FlaME -- The Warzone 2100 Map Editor

Post by flavitu » 07 Jan 2018, 21:52

I never installed Flame or Edit World (wiki) but think that is important to the future of the project .
So I think (but I'm not a programming user) maybe for Linux users there are a software that can be used to do front-end for this task - Gambas → http://gambas.sourceforge.net/

This IDE is siimilar to Visual Basic and Java , maybe someone can do a good editor with this and then for Linux users finally have a native program to build maps.

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Re: FlaME -- The Warzone 2100 Map Editor

Post by dhayfule » 06 Oct 2018, 17:26

I followed all the instructions correctly mentioned on https://warzone.atlassian.net/wiki/spac ... E+on+Linux

However I am receiving this exception. What exactly is missing.

Unhandled Exception:
System.TypeInitializationException: The type initializer for 'FlaME.modProgram' threw an exception. ---> System.IO.FileNotFoundException: Could not load file or assembly or one of its dependencies.
at FlaME.clsBrush..ctor (System.Double InitialRadius, FlaME.clsBrush+enumShape InitialShape) [0x0001e] in <a5ff93dc96f14a84b98d76f832732857>:0
at FlaME.modProgram..cctor () [0x00026] in <a5ff93dc96f14a84b98d76f832732857>:0

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