FlaME -- The Warzone 2100 Map Editor

Get some help with creating maps or modding.
Need a map editor or other tools, look here!
User avatar
Merowingg
Regular
Regular
Posts: 2468
Joined: 15 Nov 2009, 13:05
Location: Poland

Re: FlaME -- The Warzone 2100 Map Editor

Post by Merowingg »

Redy to serve :thank_you:
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero
CDR-Smurf
New user
Posts: 1
Joined: 20 Feb 2013, 02:07

Re: FlaME -- The Warzone 2100 Map Editor

Post by CDR-Smurf »

I'm having trouble with the launching of FlaME, when ever i try to open it the command prompt comes up and just flashes the typing cursor for about a second, then an error "FlaME has encountered a problem and needs to close. We are sorry for the inconvenience." pops up. No crash log in the command prompt or anything else.
xtranormal23
New user
Posts: 1
Joined: 24 Mar 2013, 22:06

Re: FlaME -- The Warzone 2100 Map Editor

Post by xtranormal23 »

Can someone please explain to me how to load object data and tilesets to FlaME (1.28) using windows?
rawng
Greenhorn
Posts: 7
Joined: 21 Mar 2013, 03:16

Re: FlaME -- The Warzone 2100 Map Editor

Post by rawng »

EDIT:-- Just realized you asked for 1.28 and not 1.29 :oops: Maybe it'll still be helpful though. gl!
EDIT 2:-- It appears the process is the same for 1.28 and 1.29.

When you start FlaME the Options window opens up with two areas for adding the Tilesets and Object Data, respectively.

Grab the Tilesets here
https://warzone.atlassian.net/wiki/down ... 361&api=v2

and the Object Data here
https://warzone.atlassian.net/wiki/down ... 585&api=v2

Extract the archives somewhere convenient; I put mine in the FlaME folder.

Now when you start FlaME and the options window opens, click on the Add buttons for the Tilesets and Object Data, navigate to where you extracted the archives, select the correct folder and hit OK.
User avatar
Spyro_Drag
Trained
Trained
Posts: 176
Joined: 04 Jun 2012, 23:40
Location: Hilixia Alpha Base

Re: FlaME -- The Warzone 2100 Map Editor

Post by Spyro_Drag »

hey, can some one tell me wuts up? the DL links on the front page are dead. and i needed both the installer and portable versions of 1.29, as well as the tile ssets, (which i see are re-listed ubove me here.) has flail really been so inactive?
Time, it is always moving, even when we stop.
User avatar
NoQ
Special
Special
Posts: 6226
Joined: 24 Dec 2009, 11:35
Location: /var/zone

Re: FlaME -- The Warzone 2100 Map Editor

Post by NoQ »

Links work for me.
Alternative links in the forum post died ages ago.
has flail really been so inactive?
Last visited:29 Aug 2012, 14:03
User avatar
Merowingg
Regular
Regular
Posts: 2468
Joined: 15 Nov 2009, 13:05
Location: Poland

Re: FlaME -- The Warzone 2100 Map Editor

Post by Merowingg »

Gentlemen why I do not see some off the recent maps? Or more precisely all tiles are called overflow and so on? :/
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero
Originway
Trained
Trained
Posts: 412
Joined: 08 Aug 2012, 06:22

Re: FlaME -- The Warzone 2100 Map Editor

Post by Originway »

Merowingg wrote:Gentlemen why I do not see some off the recent maps? Or more precisely all tiles are called overflow and so on? :/
what?
User avatar
Merowingg
Regular
Regular
Posts: 2468
Joined: 15 Nov 2009, 13:05
Location: Poland

Re: FlaME -- The Warzone 2100 Map Editor

Post by Merowingg »

something that the right peope will understand :3
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero
User avatar
Merowingg
Regular
Regular
Posts: 2468
Joined: 15 Nov 2009, 13:05
Location: Poland

Re: FlaME -- The Warzone 2100 Map Editor

Post by Merowingg »

Gentlemen? Am I neglected or shall I provide a screenschot?
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero
User avatar
Spyro_Drag
Trained
Trained
Posts: 176
Joined: 04 Jun 2012, 23:40
Location: Hilixia Alpha Base

Re: FlaME -- The Warzone 2100 Map Editor

Post by Spyro_Drag »

Screenshot please, not sure i understand.
Time, it is always moving, even when we stop.
User avatar
Merowingg
Regular
Regular
Posts: 2468
Joined: 15 Nov 2009, 13:05
Location: Poland

Re: FlaME -- The Warzone 2100 Map Editor

Post by Merowingg »

Here you have :)
overflow.png
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero
Originway
Trained
Trained
Posts: 412
Joined: 08 Aug 2012, 06:22

Re: FlaME -- The Warzone 2100 Map Editor

Post by Originway »

what did you do to the textures?
User avatar
Merowingg
Regular
Regular
Posts: 2468
Joined: 15 Nov 2009, 13:05
Location: Poland

Re: FlaME -- The Warzone 2100 Map Editor

Post by Merowingg »

What did YOU do to the textures? ;) I believe I am clear enough, that I would like to know why some maps open for me like that :3
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero
User avatar
Spyro_Drag
Trained
Trained
Posts: 176
Joined: 04 Jun 2012, 23:40
Location: Hilixia Alpha Base

Re: FlaME -- The Warzone 2100 Map Editor

Post by Spyro_Drag »

wow, ive seen the "overflow" tiles before, but looking at your mini map, those tiles should look different. could you WZ-mail me a copy? i want to see if it does the same thing to me, it may just be the the file. cause none of my maps do this. although i do have a map i use, its just a grid composed of overflow tiles and NULL tiles.

Another question i have is, did you start with one tile set then switch to another? if so, not all sets are the same size and you may have used tiles near the end of the list.
Time, it is always moving, even when we stop.
Post Reply