Porting maps from other RTS games

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tehloserer
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Porting maps from other RTS games

Post by tehloserer » 01 Sep 2009, 21:02

This map is Python from StarCraft. It's the first of many, and not all will be from SC. I will do a few C&C and DoW maps as well.

This is possibly the most played map on B.net, other than $fastest$(NTW/TEAMWARS here) and Big Game Hunters(The Pit here). It ain't pretty, yet, but I wanted to get it out there so I can gather feedback on it. I know this isn't SC however, RTS is RTS and the basic principles of Python should still apply. Oil is in the corners and in the bases. Total of 44 on the whole map. Big bases to grow in. I'm also not done with this so currently you can build anywhere else. Once all the textures are done then there will be very few places to build in the middle. VTOL strikes in the back hurt alot on this map too ^_^

If anyone would like to help me pretty this up, gimme a shout. If anyone has a favorite map they would want brought in from another game, lemme know. Thanks. Also a big thanks to Mysteryem for helping me out with learning Edit World. Sorry I was all like "20 questions" every time we talked.
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BulletMagnet
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Re: Porting maps from other RTS games

Post by BulletMagnet » 02 Sep 2009, 12:33

if you've played Supreme Commander; i'd like to see the map Seton's Clutch in.

in fact, they've already flogged our Clover.

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Re: Porting maps from other RTS games

Post by icyflames » 02 Sep 2009, 23:16

I'd be very interested to see the map 'forest fires' from C&C Tiberian Sun on Warzone. If I ever learn to make maps, I'll attempt it myself.

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Serman
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Re: Porting maps from other RTS games

Post by Serman » 03 Sep 2009, 03:35

I'd like to see some screenshots.

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tehloserer
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Re: Porting maps from other RTS games

Post by tehloserer » 03 Sep 2009, 16:44

How's the playing on Python going? I know it's not a perfect clone, but hopefully it's close enough to play. I'm almost done with placing all the textured on the map. All I have left to do is the snake in the middle of the map. How can I make my own textures, and will they be supported in the game. I need a green mud to sandy brush texture. Three to be exact. Textures number 38, 39, and 40 of tile set 1 at size 128 are what I would edit by making the red mud into green mud.

I made the HMap for Seton's Clutch. That map is gonna be "fun" to make. lol. I'll get on the functional textures, cliff faces and water, once I get Python finished. I do like the map layout though. Will be good map for WZ. Couple of questions though. Having never played SupCom I have no idea what the resources were and how they were accrued. Where on the map are the resources located? They don't show on the picture of it I have.

I looked for Forest Fire to no avail. Could you link me to a picture of the map, or post one here?
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icyflames
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Re: Porting maps from other RTS games

Post by icyflames » 03 Sep 2009, 17:05

Ah, cheers for the reply. I wouldn't dwell on it if you haven't played/got TibSun. This is the best I could do:

http://www.cncden.com/cnc3maps_classic.shtml

Search in your browser for forest fires, and you should get a rather useless picture of it. :ninja:

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lav_coyote25
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Re: Porting maps from other RTS games

Post by lav_coyote25 » 05 Sep 2009, 06:38

icyflames wrote:Ah, cheers for the reply. I wouldn't dwell on it if you haven't played/got TibSun. This is the best I could do: http://www.cncden.com/cnc3maps_classic.shtml
Search in your browser for forest fires, and you should get a rather useless picture of it. :ninja:
well - i dunno about this importing thing from other games.... O_o
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recognize this.png
anyone perhaps recognize this particular terrain...?

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Re: Porting maps from other RTS games

Post by Kacen » 06 Sep 2009, 00:02

BulletMagnet wrote:if you've played Supreme Commander; i'd like to see the map Seton's Clutch in.

in fact, they've already flogged our Clover.
Mmm Seton's clutch...I'd like to see that. Too bad the lack of naval units in WZ would make it's novelty lacking.

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tehloserer
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Re: Porting maps from other RTS games

Post by tehloserer » 06 Sep 2009, 14:54

Serman wrote:I'd like to see some screenshots.
Ask and ye shall receive
Image
Mini map view
Image
Players base
Image
The middle
Image
High ground corners

Should I post completed maps in the showcase forums?
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Death to all,
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