Even in its present Alpha it's playable and fun - to me anyway and my LAN testing comrades.yamar wrote:Question: I probably missed it, but is there an expected release date for this map/mod? because it looks amazing, and sounds really fun.
I have not posted a release date but right now I can forecast Q 1, 2010. That is taking a heavy professional workload over the next few months into account as well the downtown for holiday festivities - Halloween, Thanskgiving, X-Mas & New Years.. & my travels associated with those..
You are the first person to hit the nail on the head with that perception-statement. That is exactly what I'm doing.also: it kinda seems like you are just using Warzone 2100 to run a "separate" game, due to all the mods you are putting in there.
Cheers, Yamar
It's a ton of work but not nearly as much as would be involved even if used a state of the art game engine and all its available assets- I would still have to write base code (which for me is the equivalent of picking cotton in 100 + degree weather) and create all the UIs & supportiive A.I., among many other fundamental tasks. Going that route would truly take me forever to do what I'm doing here using the WZ base as my platform & totally eliminating the need to do real fundamentals like writing my own PF code (been there, done that). Instead I'm going to higher level creation directly where my true fortes, passions, vision and satisfaction reside.
"War School" is in reality also my "swan song" to WZ and a decade long engagement that started joyously with Pumpkin, WZ Creators themselves and their retail community, in what seems in hindesight like a whole other life time ago.
It is also my secret hope that WS will set an over all benchmark of RTS innovation in the service of "Deep Fun" few will aspire to let alone ever achieve - at least on this amateur level.
We'll see how it all works out in the end.
Regards, whip
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