error: gwLinkGateways: Gateway at (221,184)->(228,184) is too close to a blocking tile. Zones 15, 8
error: Assert in Warzone: gateway.c:746 : gwLinkGateways ((psCurr->flags & GWR_WATERLINK) || gwCheckFloodTiles(psCurr))
error: buildStructure - structure - 164600 already found at 177, 211
error: Assert in Warzone: structure.c:2134 : buildStructure (!(TILE_HAS_STRUCTURE(mapTile(mapX+width,mapY+breadth))))
error: widgSetTabs: invalid major or minor id
error: Assert in Warzone: form.c:680 : widgSetTabs (FALSE)
error: unit direction out of range
error: Assert in Warzone: action.c:1087 : actionUpdateDroid (psDroid->direction = MAKEFRACT(0))
error: moveCalcTurn: target out of range
error: Assert in Warzone: move.c:971 : moveCalcTurn (target = MAKEFRACT(0))
error: moveCalcTurn: target out of range
error: Assert in Warzone: move.c:971 : moveCalcTurn (target = MAKEFRACT(0))
and i even know what caused it i think... dunno if this is helpfull...
- lav_coyote25
- Professional
- Posts: 3434
- Joined: 08 Aug 2006, 23:18
and i even know what caused it i think... dunno if this is helpfull...
can you spot the error? ???
Last edited by lav_coyote25 on 12 Jan 2007, 11:26, edited 1 time in total.
"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.
- lav_coyote25
- Professional
- Posts: 3434
- Joined: 08 Aug 2006, 23:18
Re: and i even know what caused it i think... dunno if this is helpfull...
and here is another... apparently when the map is compiled there is no error checking ( for whoever takes this on).
error: buildStructure - structure - 164600 already found at 177, 211 (= 2 items in the same square caused this)
error: Assert in Warzone: structure.c:2134 : buildStructure (!(TILE_HAS_STRUCTURE(mapTile(mapX+width,mapY+breadth)))) (is this part of the same error or different error)
=======================================================================================================
from structure.c:2134 - sourcefile/svn
// don't really think this should be done here, but dont know otherwise.alexl
if(pStructureType->type == REF_WALLCORNER || pStructureType->type == REF_WALL)
{
if(TILE_HAS_STRUCTURE(mapTile(mapX+width,mapY+breadth)))
{
if(getTileStructure(mapX+width,mapY+breadth)->pStructureType->type == REF_WALLCORNER)
{
return NULL; // dont build.
}
}
}
// end of dodgy stuff
Last edited by lav_coyote25 on 13 Jan 2007, 18:57, edited 1 time in total.
"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.
- Rman Virgil
- Professional
- Posts: 3812
- Joined: 25 Sep 2006, 01:06
- Location: USA
Re: and i even know what caused it i think... dunno if this is helpfull...
* Another mapper oversite that will cause similar BUT will still allow you to compile a .LND is if in placing your gateway you encompass a struct. It may also happen with a feature. Also, features are tile-set specific and therefore incompatible. They will compile as .LND and they will load in-game but you will invoke bizzare and ugly GFX.
* Also, engaging edgebrushes often causes 32EW to crash. Working without is possible but a handicap.
Cheerio, rv
* Also, engaging edgebrushes often causes 32EW to crash. Working without is possible but a handicap.
Cheerio, rv
.
Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
- Watermelon
- Code contributor
- Posts: 551
- Joined: 08 Oct 2006, 09:37
Re: and i even know what caused it i think... dunno if this is helpfull...
this one means the game/script is trying to place a structure on a tile which is already occupied by another structure.lav_coyote25 wrote: can you spot the error? ???
error: Assert in Warzone: structure.c:2134 : buildStructure (!(TILE_HAS_STRUCTURE(mapTile(mapX+width,mapY+breadth))))
this one means the facing of a 'pre-placed' droid is out of range,wz only accepts 0-359 facing in degree's(0 is pointing to 'default north',90 is pointing to 'default east',180 'default south' etc)lav_coyote25 wrote: error: Assert in Warzone: action.c:1087 : actionUpdateDroid (psDroid->direction = MAKEFRACT(0))
error: moveCalcTurn: target out of range
error: Assert in Warzone: move.c:971 : moveCalcTurn (target = MAKEFRACT(0))
I am not sure if this sort of info is what you are looking for or not,since I dont know how wz map editor work/'interact' with the source.
tasks postponed until the trunk is relatively stable again.