Scavenger Mod - Development

Get some help with creating maps or modding.
Need a map editor or other tools, look here!
User avatar
Black Project
Regular
Regular
Posts: 745
Joined: 04 Apr 2008, 20:53

Scavenger Mod - Development

Post by Black Project »

I'm developing my first Scavenger Mod for the 2.1 version, while it's not finished yet, i'm gonna post all it's progress and features.

Feel free to comment and suggest new ideas.
User avatar
Jimmbob
Trained
Trained
Posts: 138
Joined: 09 Mar 2008, 16:15
Location: England!
Contact:

Re: Scavenger Mod - Development

Post by Jimmbob »

Good Luck :)
I cant wait to play another of your mods!
:) keep up the great work
User avatar
whippersnapper
Regular
Regular
Posts: 1183
Joined: 21 Feb 2007, 15:46

Re: Scavenger Mod - Development

Post by whippersnapper »

.

I like your new Scav structure work a lot, as I've said elsewhere..

But I also look forward to HOW you attack the proposition of Scavs "...having a fighting chance.." (Manaze's expression) because
I believe that's at the heart of Scavs being a viable faction and not just cannon fodder....A great challenge that.. on the dev side & play side.

Exactly how ? The million dollar ? In ways that are serious, as in believable and not played for laughs (though
there is nothing wrong with that tack... just a different goal.)

Specifically, I've wondered about the details of getting to where the Scavs can have a believable fighting chance vs. T1 Project Tech at
it's highest level.

I have ideas, some I had a chance to implement on the Pumpkin binary.., But this is your proposition and work and I would be more interested in the details of what you have in mind - in other words, how your approaching those game play mechanics.

Look forward to seeing where your creative vision take you.
.
.
"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem

"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
.
User avatar
manaze
Trained
Trained
Posts: 133
Joined: 23 Jun 2008, 17:31
Location: California USA

Re: Scavenger Mod - Development

Post by manaze »

would it be possible to make it Scavengers vs Cyborgs? That would be very very fun, i also think scavengers should be their own faction.

When making the mod, please keep in mind:

Every single Scavenger body:

-Buggy,
-firetruck,
-schoolbus,
-jeep,
along with any other body u can release for them

Every single Scavenger building

-Defences (bunkers, morters, walls)
-Base(Factory level 1,2,3, your upgraded power generator, upgraded research facility)

Equalizing the Ability factor, giving them a fighting chance.

Theirs no point in making the mod if the scavengers arent going to win.

-Ideas: Cyborg vs scavengers, a " Heavy body " Stronger defences.


Please post pictures of your updates!
User avatar
Black Project
Regular
Regular
Posts: 745
Joined: 04 Apr 2008, 20:53

Re: Scavenger Mod - Development

Post by Black Project »

PROGRESS I:

All the modern faction bodies (Project, NP, Collective and NEXUS) has been removed and replaced by scavenger bodies

The following bodies are:

Trike
Buggy
Rocket Buggy
Jeep
Rocket Jeep
Pick Up (New)
Camper (New)
School Bus
Fire Truck
Truck (New)
Tanker (New)

The Wheel and Hover are your primary propulsions, Half-Track and Tracks has been removed.

Scavenger Helicopter available

You can still build cyborgs, like the AI.

Screenshots in the next post.
User avatar
Black Project
Regular
Regular
Posts: 745
Joined: 04 Apr 2008, 20:53

Re: Scavenger Mod - Development

Post by Black Project »

Scavenger Bodies
Buggy, Trike and Rocket Buggy
Buggy, Trike and Rocket Buggy
Pick Up, Jeep, Rocket Jeep and Camper
Pick Up, Jeep, Rocket Jeep and Camper
School Bus, Fire Truck, Truck and Tanker
School Bus, Fire Truck, Truck and Tanker
User avatar
Black Project
Regular
Regular
Posts: 745
Joined: 04 Apr 2008, 20:53

Re: Scavenger Mod - Development

Post by Black Project »

Scavenger Helicopter

It's not finished yet, but there is:
helicopter.PNG
helicopter.PNG (44.17 KiB) Viewed 12680 times
elio
Regular
Regular
Posts: 508
Joined: 09 Jun 2007, 22:11

Re: Scavenger Mod - Development

Post by elio »

haha lol that looks truely like scavenger :)

this is a nice mod... :D

if you look in texture page-7-*.png (pixel coordinates: 243/138) there's something like a delta-wing-glider or paraglider but i'm really not sure.
Attachments
page-7-barbarians-arizona.png
page-7-barbarians-arizona.png (34.35 KiB) Viewed 12677 times
User avatar
whippersnapper
Regular
Regular
Posts: 1183
Joined: 21 Feb 2007, 15:46

Re: Scavenger Mod - Development

Post by whippersnapper »

...

Oh, ic BP... cool,& as Elio said, truly "Scav-like"... Just because WZ does not have persistent battle wreck GFX doesn't mean Scavs wouldn't
scavenge battlefields for weap parts, etc.... or even 'Steal" them from the parts depots of their enemies.

Good choice on the wheel-hover only and borg availability.

Real nice chopper.... always wanted.Scavs to have flight capability in their forces.... many have dreamed of this since the early days....
Feel free to comment and suggest new ideas.
One thing that would also be all over the USA after the nuke holocaust-winter (intact & undamaged) that Pumpkin never thought to use for Scavs would be Heavy Equipment used in building anything - stuff like Bobcats, Skidsteers and Bull-dozers (come wheeled or trax like tanks).... this stuff far out-numbers Firetrucks and can cover rugged terrain that buses, 18-wheelers, Campers and fire trucks could never deal with... plus they can maneuver in unusual ways ... zig-zag in forward motion real easy and turn 360 on the spot very fast.... plus their bodies are like armor already and what needs armor can be scrapped together Scav-like or like in The Road Warrior movies... just a thought.

EDIT: E com as observações que eu diga adeus e boa sorte. Falar con si mesmo em público é para gente louca e eu não sou..
..
Last edited by whippersnapper on 19 Dec 2008, 21:19, edited 4 times in total.
.
"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem

"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
.
User avatar
manaze
Trained
Trained
Posts: 133
Joined: 23 Jun 2008, 17:31
Location: California USA

Re: Scavenger Mod - Development

Post by manaze »

great job black project.

what have u completed so far biulding wise?

will the scavengers be able to biuld a heavy vehicle?

Also - WIll the user be able to choose wheather or not they want to be scavenger or regular at start-up?

Can some players be scavengers while others be project?

ps: I really like the hellicopter
User avatar
Black Project
Regular
Regular
Posts: 745
Joined: 04 Apr 2008, 20:53

Re: Scavenger Mod - Development

Post by Black Project »

manaze wrote:will the scavengers be able to biuld a heavy vehicle?

Also - WIll the user be able to choose wheather or not they want to be scavenger or regular at start-up?

Can some players be scavengers while others be project?
The Tanker and the Truck are heavy vehicles, while the School Bus and Fire Truck are medium vehicles

Sorry, everybody will be scavenger.
User avatar
Black Project
Regular
Regular
Posts: 745
Joined: 04 Apr 2008, 20:53

Re: Scavenger Mod - Development

Post by Black Project »

Another Screenshots, this time, hovered propulsion for scavenger bodies.
wz2100_shot_060.png
User avatar
Zi-Chan
Trained
Trained
Posts: 180
Joined: 12 Aug 2008, 01:06

Re: Scavenger Mod - Development

Post by Zi-Chan »

The double Hover-Propulsion of the Truck looks awesome. xD Could allow interesting Movements, but too bad, that every Tank is a single Structure, so no Movement inside. If you know, what i mean. A Truck doesn't move like a single Piece. It's two Pieces.
Last edited by Zi-Chan on 20 Dec 2008, 04:29, edited 2 times in total.
:ninja:
User avatar
manaze
Trained
Trained
Posts: 133
Joined: 23 Jun 2008, 17:31
Location: California USA

Re: Scavenger Mod - Development

Post by manaze »

will scavengers be used throughout t-3 or be preliminary before t1 like u did in ntw?
User avatar
manaze
Trained
Trained
Posts: 133
Joined: 23 Jun 2008, 17:31
Location: California USA

Re: Scavenger Mod - Development

Post by manaze »

updates?
Post Reply