Action Mod Ideas

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Watermelon
Code contributor
Code contributor
Posts: 551
Joined: 08 Oct 2006, 09:37

Action Mod Ideas

Post by Watermelon »

Have to start a new topic,because the old one became 'data format discussion' part1. ;D

I think I can start working on such a mod now,since the multi-targeting is finished(having main turret to attack main target while having auxiliary weapons to look for/attack other targets if the 'main target' is out of range for auxiliary weapons)

Mod ideas:
time/period/background:
1.WWII
2.Modern
3.Ancient(this will be the hardest  :D) (S)

build/base management:
1.same as original wz
2.minimal base manage(no new buildings etc) (S)
3.no build/base management(pre-defined units) (S)

resources:
1.same as original wz
2.something else (S)

unit range:
1.realistic(exceptional long range)
2.same as original wz

air units
1.vtol sytle plane only
2.vtol + helicopter (S)
3.vtol + helicopter + other types (S)

navy units
1.yes (S)
2.no

infantry:
1.scavenger infantry
2.more durable infantry

APC
1.yes (S)
2.no

note:options with (S) 'postfix' means that option/feature will require modifications to scripts/source.

Feel free add more options and ideas if anything is missing  :)
tasks postponed until the trunk is relatively stable again.
Foxzone91
Greenhorn
Posts: 11
Joined: 31 Dec 2006, 22:05

Re: Action Mod Ideas

Post by Foxzone91 »

Hey this mod is a great Idea  :) :) i hope they realy do it, I also wanted to make a mod\game of warzone 2100 but in an action type of game, like command and conquer renegade but better 8) :P
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