UK Mod: Ultimate Killer Mod (Warzone 2.0.x)

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Black Project
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UK Mod: Ultimate Killer Mod (Warzone 2.0.x)

Post by Black Project »

Hi, i'm developing a new mod named to Ultimate Killer Mod, is a mod with new textures, new weapons values, and some Scavenger and Nexus stuff, i'm still developing it to later release it, when i finish it, i'll post it in the "Showcase" forum.

It will have new weapons:

VTOL Tank Buster
Tornado Flak Turret
Incenediary Assault Gun
Twin Incenediary Assault Gun
Twin Heavy Cannon
Super Twin Heavy Cannon
VTOL Plasma Laser
Tomahawk Missile
Tomahawk Heavy Artillery
NEXUS Plasma Cannon Artillery

A new propulsion to vehicles : Anti Gravitational

New repair turrets:

Heavy Repair Turret -> instead of Mobile Repair Turret
Super Heavy Repair Turret -> instead of Heavy Repair Turret

Some templates will have props and turrets changed, so you will have new surprises...

Bodies will be more cheaper, prices and buildpoints will be changed to

Factory will produce vehicles much faster with modules, the same will be with the power generator and the research facility, allowing you to build a powerfull army.

New weapons sounds will be coming

I can also send some pictures of my mod if someone can't wait for the release.

Cheers :)
Last edited by Black Project on 16 Jun 2008, 01:09, edited 1 time in total.
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wari
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Re: UK Mod: Ultimate Killer Mod

Post by wari »

Whats the difference between antigravity and hover propulsion?
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Black Project
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Re: UK Mod: Ultimate Killer Mod

Post by Black Project »

wari wrote:Whats the difference between antigravity and hover propulsion?
Anti Gravitational is a fast prop, travels at 500km/h, against 350km/h of the hover in my mod, but the hover can travel over the water, and the anti-grav aren't able to do it, there some pros and cons:

pros: resistant against anti-tank projectiles, its cheaper and faster than Wheels, use it to make fast trucks

cons: anti-personel weapons are a major threat to Anti-Grav units

Edit: Delphinio, can i use some stuff of your Voice & GFX Skin Mod in my mod? This time i'm going to get your permission to it ;)
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Delphinio
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Re: UK Mod: Ultimate Killer Mod (Warzone 2.0.x)

Post by Delphinio »

Edit: Delphinio, can i use some stuff of your Voice & GFX Skin Mod in my mod? This time i'm going to get your permission to it
its not all my stuff... i think nothing of it is my stuff lol. i only compiled it.
sounds made by: Chojun and Pumpkin
wall gfx made by: GrimMoroe and Elric
pies made by: DM Mod
textures from: Ouchs Acid Rain Mod and made by Unknown

i add some sounds from chojun in ntw mod 1.7... i hope you do not the same ^^.
its a bit ... :rolleyes: ... i look for good old stuff and convert it and you wanna use it too.
but well, i think i cant hold you. so, hf and gl.
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Re: UK Mod: Ultimate Killer Mod (Warzone 2.0.x)

Post by Spaceman »

So thats why you refused to comment on New Realistic Killer Mod, even though I knew that all along. :D

Looks awfully similar to the last mod you made, sorry I never got back to RKM. If your not inspired, then there is no point. I really hate bug fixing (the lancer bug has defeated all my efforts to debug it, its just disappeared off the tech tree). If I could be bothered to fix it, I may carry on development.
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Black Project
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Re: UK Mod: Ultimate Killer Mod (Warzone 2.0.x)

Post by Black Project »

Spaceman wrote:So thats why you refused to comment on New Realistic Killer Mod, even though I knew that all along. :D

Looks awfully similar to the last mod you made, sorry I never got back to RKM. If your not inspired, then there is no point. I really hate bug fixing (the lancer bug has defeated all my efforts to debug it, its just disappeared off the tech tree). If I could be bothered to fix it, I may carry on development.
Yeah, sorry about that, because i was planning to develop a new mod.

Those "mp.wz" posted by me previously were a preview of the UK Mod, but those were for the 2.1 Beta 2, and that's i'm developing it's for the 2.0.x Version.

It's start will be something like of the NTW Mod (for 2.0.x first), and later released to the 2.1 Beta 2.

But you can also help me if i get a trouble or if you can give me ideas to development of this mod.

Some of your great ideas will come in this mod, for example:

AAHL Pit
School Bus Body
Fire Truck Body
Jeep Body
Navastorm Artillery -> i will use this name instead of Mini-Rocket Artillery, and for the Ripple Rocket, Navastorm Heavy Artillery

More features of this mod:

Scavenger HMG Bunker
Scavenger LC Tower
Inferno Hardpoint
Trike Body
Buggy Body
Rocket Jeep Body
Rocket Buggy Body

Assault Cannon renamed to:
GAU-8 Avenger Cannon: A tribute to the real 30mm GAU-8/A Avenger Gatling Cannon, a 7-barreled beast mounted into the A10 Warthog plane
It causes 88 of damage and fire at 2000 RPM when fully upgraded
VTOL GAU-8 Avenger available when you already research the GAU-8 Avenger Cannon (Assault Cannon)

To have the Scavenger bodies:

Jeep, Buggy and Trike: Bug
Rocket Jeep and Rocket Buggy: Scorpion
Fire Truck and School Bus: Mantis

Research both these New Paradigm bodies to have the Scav bodies available in your design screen.

Cheers :)
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psychopompos
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Re: UK Mod: Ultimate Killer Mod

Post by psychopompos »

Black Project wrote:
wari wrote:Whats the difference between antigravity and hover propulsion?
Anti Gravitational is a fast prop, travels at 500km/h, against 350km/h of the hover in my mod, but the hover can travel over the water, and the anti-grav aren't able to do it, there some pros and cons:
should give it better defence against incendiary too.
makes sense really, since it wouldnt have hover skirts.
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Black Project
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Re: UK Mod: Ultimate Killer Mod (Warzone 2.0.x)

Post by Black Project »

Spaceman, i need help!!!

How i did to add new weapons?

Explain it right so i can understand very well.

Cheers
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manaze
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Re: UK Mod: Ultimate Killer Mod (Warzone 2.0.x)

Post by manaze »

wheres the mod
Spaceman
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Re: UK Mod: Ultimate Killer Mod (Warzone 2.0.x)

Post by Spaceman »

manaze wrote:wheres the mod
If you want a preview its here, just get the right one, not my one. (as suggested by Black Project)
viewtopic.php?f=5&t=1745
Notice "Ultimate Killer Mod is coming" not "Ultimate Killer Mod is here"
If it was here it would be in show case
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Black Project
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Re: UK Mod: Ultimate Killer Mod (Warzone 2.0.x)

Post by Black Project »

Progress of the UKM:

New textures -> modded by me
PIEs models from the DM Mod -> like in the Voice & GFX Skin mod

Scavenger Stuff added: you will have all the Scavenger defenses and bodies added on your build/design screen.

Added to research:
-Inferno Hardpoint: Pre-requisites-> Inferno
-Anti Gravitational Propulsion: Pre-requisites->VTOL Propulsion

Added Day/Night feature

VTOL Heavy Laser is now VTOL Plasma Laser
VTOL Lancer doesn't get replaced when Scourge Missile is fully researched
New textures modded by me

Tech Tree totally changed by me: it's recommended to play in T1 No Bases!

Bodies, weapons rebalanced

All emplacements will be bunkers, except for the emplacements with Indirect-Fire weapons.

If possible, i can bring a new weapon: Quad Cannon
Quad Cannon Turret
Quad Cannon Turret
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Black Project
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Re: UK Mod: Ultimate Killer Mod (Warzone 2.0.x)

Post by Black Project »

Progress of the UKM Part II:

Added "TransporterGunship" body to the template Transporter Gunship

Added 3 new transports to better protect you cyborgs:

Assault Transporter: A Cyborg Transporter with VTOL Incenediary Assault Gun, used to rapid assaults

Strike Transporter: Armed with VTOL Plasma Laser to give assistance to your units while transported

Transporter Gunship: The ultimate in transport technology, you need to research all the VTOL Factory and VTOl rearming upgardes and the Superdense Composite Alloys Mk3. Researching it will take a long time. It's armed with VTOL GAU-8 Avenger Cannon. It's hugelly bigger and resistant.

VTOL Truck, VTOL CB Spotter and VTOL Spotter added

There's no prevision to be released, i'm still working harder in this work, more progress of it in the next post
VTOL Truck, VTOL Counter-Battery Spotter, VTOL Spotter, Assault Transporter, Cyborg Transporter, Strike Transporter and Transporter Gunship
VTOL Truck, VTOL Counter-Battery Spotter, VTOL Spotter, Assault Transporter, Cyborg Transporter, Strike Transporter and Transporter Gunship
Ianator
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Re: UK Mod: Ultimate Killer Mod (Warzone 2.0.x)

Post by Ianator »

A VTOL with a dump truck bed on it looks goofy. Pretty cool, but still goofy. Would it be possible to have just the two construction-prong-thingies like a Combat Engineer?

Otherwise, awesome work so far! :3
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wari
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Re: UK Mod: Ultimate Killer Mod (Warzone 2.0.x)

Post by wari »

Looking really good. can the large transport hold both vehicles and troops? And is it possible to make it hold more than the smaller transports?
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Re: UK Mod: Ultimate Killer Mod (Warzone 2.0.x)

Post by Black Project »

wari wrote:Looking really good. can the large transport hold both vehicles and troops? And is it possible to make it hold more than the smaller transports?
Well, to do it, i need to create a new droid type, it will be called "HEAVY_TRANSPORTER", this type will carry tanks and cyborgs, and hold 40 units.

But first, i need to know to add a new droid type, please, if someone knows about this, please, reply at this topic:

viewtopic.php?f=5&t=1910
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